This is an introductory computer science text using Java. The authors have developed examples from the student viewpoint. They have also included examples that give students a taste of more advanced areas of computer science.
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The authors have created a set of simple classes to get students up and running on using objects early (Chapter 2). The library features a graphical input and a graphical output class.
The authors put an emphasis on debugging, which teaches students how to troubleshoot their code. These specieal "Debugging Sections" are found throughout the book.This revision incorporates the latest version of the java language.
UML is used to visually show the relationships between classes and objects. This prepares students for what they will see in the real-world. The authors use just a subset of UML, so that it is not overwhelming to beginning students.
This book uses an objects first approach. Object-oriented topics are covered spirally-basics are covered first and then more information is added on the OO topics as the book moves along. This keeps students from becoming overwhelmed by the object-oriented material.
Quick Exercises have added to each chapter to allow students to quickly check their work as they proceed through the chapter.
CodeWarrior Compiler Package ISBN 007-413940-1 (optional)
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