"Fundamentals of Graphics Communication" presents a modern approach to engineering and technical graphics. It covers drawing techniques from both a contemporary, CAD-oriented perspective and a traditional perspective. The engineering design process receives special attention throughout this text, through the use of design case studies, a consistent problem-solving methodology, many real examples taken from industry, and a selection of design problems for the student. New features of this edition include: new sections on virtual reality; updated surface modeling coverage; new Design in Industry cases from Kohler, John Deere, Stryker Medical, among others; dozens of tear-out worksheets for additional drawing and sketching practice; and more. The text is supported by a rich assortment of supplements, including a dynamic Online Learning center for students and instructors with an image bank, animations, AutoCAD problems, career links, and quizzes.
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The methodical nature of drawing techniques is highlighted through the use of Step-by-step Technique boxes throughout the text.
CAD reference icons throughout the text allow the user to link to an accompanying CAD manual, such as Leach's AutoCAD texts or Kelley's Pro/Engineer texts.
The CD-ROM that comes free with the text has been greatly improved. The CD contains additional design case studies, animations of important concepts, additional problems, interesting web links, AutoCAD drawing problems, etc.
An exciting selection of industrial application boxes have been added. Students are exposed to the design process by reading about products such as the Bombardier Sea-Doo XT, the Motorola i1000 cellular phone, a snowboard helmet, a lacrosse stick, etc. Students will learn that design is often a team-oriented, iterative process, beginning with a very rough sketch of an idea.
Increased coverage of 3D modeling and the design process has been added, especially in chapters 2 and 5. Also, a Design Problem is part of each chapter.
Sketching techniques have been integrated into more chapters throughout the book.
Gary Bertoline is the Associate Vice President for Visualization Computing. He formerly was Department Head and a Professor in the Department of Computer Graphics Technology. He is the co-founder of the Digital Enterprise Center in the School of Technology, and, in the 6 years he served as Department Head, he more than doubled enrollment, funded projects, and donations to the department. Prior to becoming department head he was on the faculty in Computer Graphics Technology for 4 years. Prior to joining the faculty at Purdue, Gary served three years as a faculty member in the College of Engineering and Department of Engineering Graphics at The Ohio State University. 1996 Ph.D., Ergonomics, Dept. of Psychology, North Carolina State University, Raleigh, NC. Dissertation title: Recognition of Local Metric Changes in 3-D Computer Models. 1987 MA, Industrial Design, North Carolina State University, School of Design, Raleigh, NC. Thesis title: The Development of Human-Computer Interface Criteria for the Designer. 1982 BA, Chemistry, Duke University, Durham, NC.
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