A straight-forward guide written for anyone interested in the rapidly advancing virtual reality technology. This guide includes no sensationalism or technical jargon and is therefore easy to understand and follow. It considers the state of virtual reality at present, including its commercial uses, future applications and impact. The Primer includes descriptions of the things needed to create a virtual reality world: hardware, software, networking capabilities and audio/video requirements; how virtual reality brings together other popular computer technologies; a detailed look at VR's current and potential applications; coverage of advances in R&D, available products and current investors and a detailed glossary of more than 200 terms.
"synopsis" may belong to another edition of this title.
Book Description Computing Mcgraw-Hill 1993-09-01, 1993. PAPERBACK. Book Condition: New. 0070364168 BRAND NEW. Over 1,000,000 satisfied customers since 1997! We ship daily M-F. Choose expedited shipping (if available) for much faster delivery. Delivery confirmation on all US orders. Bookseller Inventory # Z0070364168ZN
Book Description Computing Mcgraw-Hill, 1993. Paperback. Book Condition: New. Bookseller Inventory # DADAX0070364168
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97800703641651.0
Book Description Computing Mcgraw-Hill, 1993. Paperback. Book Condition: New. book. Bookseller Inventory # 0070364168
Book Description McGraw-Hill, New York, NY, 1993. Soft Cover. Book Condition: New. Herschel Stroyman & Anthony Marynowski (Illustrators) (illustrator). First Edition, 4th Printing. BRAND NEW Copy. A guide to virtual reality through descriptions of real application, current research and how this convergence of imaging and computer power may be used in the future. 15 chapters: 1, An Overview of Converging Technology; 2, Displaying Virtually Real Images; 3, Things You Need to Create a Virtual World; 4, Behind Scenes: Software, Databases, etc.; 5, Virtual Mobility; 6, Medical Applications; 7, Architectural Walk-Through; 8, The World of Entertainment; 9, Virtual Reality in Education; 10; VR at Home & in the Office; 11, Applications for Manufacturing; 12, Applications for Science & Engineering; 13, Military Applications; 14, On the Horizon; and, 15, Good News & Bad News followed by 3 appendices. Bookseller Inventory # 005429
Book Description The McGraw-Hill Company. Book Condition: New. Bookseller Inventory # 5781326