This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
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Seller: Bay State Book Company, North Smithfield, RI, U.S.A.
Condition: acceptable. The book is complete and readable, with all pages and cover intact. Dust jacket, shrink wrap, or boxed set case may be missing. Pages may have light notes, highlighting, or minor water exposure, but nothing that affects readability. May be an ex-library copy and could include library markings or stickers. Seller Inventory # BSM.PAL0