3D Game Engine Programming (Game Development Series)

Zerbst, Stefan; Duvel, Oliver

ISBN 10: 1592003516 ISBN 13: 9781592003518
Published by Course Technology PTR, 2004
Used Soft cover

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A full-blown game engine is now an important industrial asset. Current engines exist with licensing fees of several $100,000, plus profit share costs. Because of these high costs, hobbyist game programmers are eager to learn how to write their own engines. The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience. "3D Game Engine Programming" shows game programmers how to develop such an engine.

Synopsis: The availability of a game engine which is ready to rock simplifies the development process of a game, allowing developers to concentrate on the game and gameplay experience.

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Bibliographic Details

Title: 3D Game Engine Programming (Game Development...
Publisher: Course Technology PTR
Publication Date: 2004
Binding: Soft cover
Condition: Acceptable

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Zerbst, Stefan,Duvel, Oliver
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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Stefan Zerbst; Oliver Duvel
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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Stefan Zerbst; Oliver Duvel
Published by Course Technology PTR, 2004
ISBN 10: 1592003516 ISBN 13: 9781592003518
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Zerbst, Stefan
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