This annual reference work examines aspects of the development and use of simulations, games and other active learning experiences. It deals with the issue of transferring skills developed through simulation and gaming from the learning environment to the real world.
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This annual reference work examines aspects of the development and use of simulations, games and other active learning experiences. It deals with the issue of transferring skills developed through simulation and gaming from the learning environment to the real world. The contributors explain how these techniques are also being used to foster enterprise skills such as those of communication, decision-making, problem-solving and critical reflection. Topics covered in detail include developing a knowledge of environmental systems and training device effectiveness.
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