A hard-boiled futuristic novel, NEUROMANCER uses as its stage the boundless range of modern cyberspace. The author's hero, Case, is a cyberspy, the best in the business. But he plays his games close to the edge and double-crosses the wrong people.
Banished from cyberspace and restricted to life in the physical world, Case hits the skids. But his luck turns when he gets another chance. To take it may cost him his life.
William Gibson is a guru of science fiction in the computer age, and NEUROMANCER is his "cyberpunk" masterpiece.
"Freshly imagined, compellingly detailed and chilling." (The New York Times)
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Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same.
Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price....From the Publisher:
6 1.5-hour cassettes
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Book Description Voyager, 2001. Mass Market Paperback. Book Condition: New. Never used!. Bookseller Inventory # 0007119585
Book Description Voyager, 2001. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P110007119585