Greatshadow is the primal dragon of fire, an elemental evil whose malign intelligence spies upon mankind through every candle flame, waiting to devour any careless victim he can claim. The Church of the Book has assembled a team of twelve battle-hardened adventurers to slay the dragon once and for all. But tensions run high between the leaders of the team who view the mission as a holy duty and the superpowered mercenaries who add power to their ranks, who view the mission primarily as a chance to claim Greatshadow's vast treasure trove. If the warriors fail to slay the beast, will they doom mankind to death by fire?
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This one is worth reading right now.' - Orson Scott Card on Greatshadow 'Greatshadow's level 30+ adventure is charming, not po-faced, with a group of fl awed, sarcastic, quick-witted and oddball adventurers that are equally comfortable with set-piece battle and rapid fire sarcasm.' Pornokitsch on Greatshadow 'A magnificently entertaining romp bursting with charm.' SFX on Greatshadow
James Maxey's stories have appeared in a score of anthologies and magazines. The best of his short fiction is now available in the collection There is No Wheel. He continues to write about ghosts and pirates, also spaceships, monkeys, and circus freaks and other geeky delights. His novels include the cult-classic superhero tale Nobody Gets The Girl and the Dragon Age trilogy.
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