Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
"synopsis" may belong to another edition of this title.
"Reinhard's willingness to move between the densely philosophical, the methodological, and the colloquial would make this book a nice option for an introductory archaeology class where students learn about theory, methods, procedures, and techniques, but less frequently have opportunities to put these ideas into practice...Reinhard's book provides both the student and the scholar a way to think about what this kind of work will look like." - The Archaeology of the Mediterranean World
"This is a stellar piece of work that moves beyond disciplines and worlds." - Anna Foka, Umeå University
Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York's (UK) Centre for Digital Heritage. He coined the term "archaeogaming" and runs the archaeogaming.com blog and twitter. In 2014, he and a team of archaeologists helped excavate the Atari Burial Ground in Alamogordo, New Mexico.
"About this title" may belong to another edition of this title.
Shipping:
FREE
Within U.S.A.
Shipping:
£ 27.50
From Germany to U.S.A.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces.'[T]he author's clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.'-AntiquityVideo games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record.From the introduction:Archaeogaming, broadly defined, is the archaeology both in and of digital games. As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture. Archaeogaming does not limit its study to those video games that are set in the past or that are treated as 'historical games,' nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game-from Pac-Man to Super Meat Boy-can be studied archaeologically. Seller Inventory # 9781785338724
Quantity: 1 available
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: USED_GOOD. Good condition. This is the average used book, that has all pages or leaves present, but may include writing. Book may be ex-library with stamps and stickers. 1.05. Seller Inventory # 353-1785338722-gdd
Quantity: 1 available
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den Autorrnrnn Andrew Reinhard is the Director of Publications for the American Numismatic Society and is currently working towards his PhD in archaeology at the University of York s (UK) Centre for Digital Heritage. Seller Inventory # 448320970
Quantity: Over 20 available
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: Fine. Like New condition. Great condition, but not exactly fully crisp. The book may have been opened and read, but there are no defects to the book, jacket or pages. 1.05. Seller Inventory # 353-1785338722-lkn
Quantity: 1 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # CX-9781785338724
Quantity: 15 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # CX-9781785338724
Quantity: 15 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Hardback. Condition: New. New copy - Usually dispatched within 4 working days. Seller Inventory # B9781785338724
Quantity: 16 available
Seller: booksXpress, Bayonne, NJ, U.S.A.
Hardcover. Condition: NEW. This item is printed on demand. Seller Inventory # 9781785338724
Quantity: 10 available
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New. Seller Inventory # ABLIING23Mar2912160169580
Quantity: Over 20 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: USED_ASNEW. Unread book in perfect condition. Seller Inventory # 30652882
Quantity: 5 available