Synopsis:
In today's competitive entertainment market, animated movies and video games succeed or fail based on the quality of the characters and graphics. Artists and designer who use state-of-the-art software like Maya are better able to achieve this quality, so it is imperative that they master these tools. "Maya Feature Creature Creations, Second Edition", teaches 3D artists and modeler how to master Maya for quality productions, by providing an easy-to-follow process for building commercial-quality,anatomy -based CG characters.In this new edition, a variety of new characters are covered using up-to-date techniques and technology, and other major improvements include coverage of how to use Maya Cloth to produce skin, new muscle deformations techniques, and two new characters to build from start-to-finish. Currently, no other book on the market addresses the methods incorporated here. Upon completing this book, artists will have the skills and techniques needed to create their own fantastic, Hollywood-style creatures and characters.
About the Author:
Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.
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