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Maya Feature Creature Creations, 2E - Softcover

 
9781584505471: Maya Feature Creature Creations, 2E
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Discover how to build commercial-quality, anatomy-based CG characters using Maya with "Maya Feature Creature Creations, Second Edition." In today's competitive entertainment market, animated movies and video games require superior graphics and realistic characters, making it imperative that 3D artists and designers master state-of-the-art software like Maya. With this book, you will learn all of the steps required to create a character, from concept to completion. Using step-by-step instructions and explanations, the book lays out a method for building anatomy-based, photo-realistic computer-generated characters with physicsdriven skin. The most up-to-date techniques and technology are presented, including how to create skin and muscle deformations, and how to rig your character without binding tools. You will also gain an understanding of how to work within a high-resolution pipeline. Insight and advice from a professional animator will help you troubleshoot along the way. "Maya Feature Creature Creations, Second Edition" provides you with all the skills and techniques needed to create your own fantastic, Hollywood-style creatures and characters.

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Synopsis:
In today's competitive entertainment market, animated movies and video games succeed or fail based on the quality of the characters and graphics. Artists and designer who use state-of-the-art software like Maya are better able to achieve this quality, so it is imperative that they master these tools. "Maya Feature Creature Creations, Second Edition", teaches 3D artists and modeler how to master Maya for quality productions, by providing an easy-to-follow process for building commercial-quality,anatomy -based CG characters.In this new edition, a variety of new characters are covered using up-to-date techniques and technology, and other major improvements include coverage of how to use Maya Cloth to produce skin, new muscle deformations techniques, and two new characters to build from start-to-finish. Currently, no other book on the market addresses the methods incorporated here. Upon completing this book, artists will have the skills and techniques needed to create their own fantastic, Hollywood-style creatures and characters.
About the Author:
Todd Palamar has worked in the computer animation industry for over 17 years. He has done special effects work for several direct-to-video films and worked on numerous video games, including Sega of Japan's, coin-operated title, Behind Enemy Lines, as well as Dukes of Hazzard and Trophy Buck 2 for the Sony PlayStation console. Todd currently heads up all character development for Vcom3D, Inc.

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  • PublisherDelmar
  • Publication date2007
  • ISBN 10 1584505478
  • ISBN 13 9781584505471
  • BindingPaperback
  • Edition number2
  • Number of pages432

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Other Popular Editions of the Same Title

9781584502258: Maya Feature Creature Creations (Graphics Series)

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ISBN 10:  1584502258 ISBN 13:  9781584502258
Publisher: Cengage Learning, 1980
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  • 9788170083535: Maya Feature Creature Creations

    Laxmi ..., 2005
    Softcover

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Published by Delmar (2007)
ISBN 10: 1584505478 ISBN 13: 9781584505471
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