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Book Description Hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!. Seller Inventory # S_316157828
Book Description Hardcover. Condition: Good. In this essential guide to programming computer graphics, the authors begin with the basics of generating images from scratch on a computer screen, taking the first chapter to discuss coordinate systems and transformations, rudimentary shapes, and the representation of grays and colors. The book then moves into ways to model and then represent a three-dimensional figure, covering mathematical models, the vef graph, Euler operators, Bézier curves, and then three-dimensional clipping, lighting effects/shading, visualization, and ray tracing. The final chapter addresses specific applications of techniques such as mapping, stereography, and image processing, explaining their use in representing natural objects as well as in virtual reality programming. This book can be used as a reference for professionals in the computer graphics field and a textbook for students of computer graphics programming. Seller Inventory # SONG1584503327
Book Description Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Seller Inventory # 00060773242
Book Description Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-X-012-00373