"synopsis" may belong to another edition of this title.
Consider 3D Animation: From Models to Movies a compass, a roadmap, and even a means of transportation. This clearly written book puts the world of 3-D computer graphics into perspective for the novice who doesn't know a pixel from a polygon. Over the course of 15 chapters, the author discusses the very basics of computer graphics and how 3-D applications work, and then puts them in perspective against other applications of the genre.
On a journey that spans 15 chapters, 3D Animation introduces us to the digital workflow and how the 3-D world works--orientation, navigation, basic tools, expressions and features common to most 3-D applications. By the third chapter, the book is deep into practical matters by starting off with modelling basics. Subsequent chapters cover texturing, lighting, rendering and animation.
The best chapter is less about the craft of 3-D graphics and more about the business. Chapter 15, "Getting the Job", consists of a helpful five pages on how to get an interview, what job descriptions mean, generic dos and don'ts, and more importantly, demo reel dos and don'ts. (No flying logos or spaceships, please!) Learning a skill is one thing; finding a job is something else. This chapter offers solid advice for any first-timer.
There are few entry-level 3-D graphics books that come with a fully functioning 3-D application. The companion CD-ROM is a full working copy of the venerable Strata 3-D application.
If you don't own a 3-D application yet, this book and the software on the CD-ROM are a great way to get your virtual feet wet. --Mike Caputo
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Book Description Condition: New. New. In shrink wrap. Looks like an interesting title! 2.32. Seller Inventory # Q-1584500239