Review:
"It is fairly easy to find a work in game studies that claims to be revolutionary and is only accurate in that it spins rapidly in circles. Oullette and Thompson's The Game Culture Reader should be commended as a collection of diverse essays that claim to extend and complicate the field of game studies and, more often than not, do exactly that." - Michael Hancock, First Person Scholar (December 2013) "In The Game Culture Reader, the authors challenge the ways in which contemporary gaming and Game Studies have developed. They question previous readings, seeing digital gaming as a genre which is developing so rapidly that we must also constantly revise its critical and academic perspectives. As Game Studies has evolved, so too has the need for in-depth analysis of its cultural position, and this volume provides a variety of stimulating moments within this that help to explain the importance of gaming and digital games in modern cultural practice. "Exploring a series of issues with maturity and gravitas, each chapter investigates a contemporary issue within games and Game Studies, working to situate some of the core debates available to scholars through a variety of nuanced topics. The voices within this book showcase some of the best emerging talent in current Game Studies in order to provide a vibrant picture of games, and gaming in real, virtual and imagined cultures." -Dr Esther MacCallum-Stewart, University of Surrey "Marc Ouellette and Jason Thompson's The Game Culture Reader is an extensive and cross-disciplinary of enlightening articles that engages the field of computer/video/digital game studies and the broader implication for games in relation to culture. Comprising a manifesto that leads into several articles, The Game Culture Reader provides students and researchers with well-researched, topical articles that engage the reader in reconsidering how we can think about games not as co-constructed artifacts and experiences that are alienated from our 'high' or 'low' culture (depending on one's perspective), but instead recognize these games as constitutive of elements of our culture, our practices, and thus our everyday lives." -Jeremy Hunsinger, Assistant Professor of Communication Studies, Wilfrid Laurier University; Co-director at the Center for Digital Discourse and Culture, Virginia Tech
About the Author:
Jason C. Thompson is Assistant Professor of English and New Media at the University of Wyoming, where he researches game culture in the Digital Humanities Lab. He teaches courses in rhetoric and video games, rhetorical theory, and literary theory. His work has appeared in Rhetoric Review, JAC: A Journal of Rhetoric, Culture, & Politics, M/C Journal, and Reconstruction, as well as in the edited collections On the Blunt Edge: Technology in Composition's History and Pedagogy (Parlor, 2011) and The Computer Culture Reader (CSP, 2009). Marc A. Ouellette is the Managing Editor of Reconstruction: Studies in Contemporary Culture. His work has appeared in several journals, including Game Studies, Eludamos, and TEXT Technology, as well as in the edited collections Learning the Virtual Life: Public Pedagogy in a Digital World (Routledge, 2011) and Foregrounding Postfeminism and the Future of Feminist Film and Media Studies (CFP, forthcoming).
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