Newly updated November 2019. More than any other entertainment medium, video games offer the chance for us to participate in a world beyond the ordinary. Whether you are playing as a supersonic hedgehog, an athletic archeologist, or a moustachioed Italian plumber, video games allow their players to inhabit spaces where the usual parameters of existence do not apply. The medium's history is chronicled through the individual stories of 151 of the most iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. The story of each game is accompanied by trivia and quotations, and illustrated with photographs, screenshots and artwork. This celebratory reference, and up-to-date history, will enthral any video games aficionado. Chronicles the history of gaming through an analysis of 151 of the world's most-iconic and best-loved games Expert analysis of the story of each game, accompanied by fascinating trivia, memorable quotes, and information on the year of publication and where the game can be played today Includes titles across all platforms, including arcade, console, PC, online and handheld games Charts five decades of video game evolution, from Computer Space to Fortnite. Compulsively illustrated with over 1000 action screenshots, game artworks and photographs.
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A valuable insight into the source of our industry's abundant vitality. --Masaya Matsuura, creator of PaRappa the Rapper
The diligence and depth of research ensures that every page contains delightful facts and insights even for those who have studied the field for decades. --Martin Hollis, creator of Goldeneye
There is a wealth of knowledge in this book which focuses on some of my very favorite video game titles, both past and present. --Yoshinori Ono, creator of Street Fighter IV
Simon Parkin is an award-winning writer and journalist. Described by the New Statesman as one of the most effortlessly masterful voices in video game writing, he has contributed to The New Yorker, The Guardian, The Daily Telegraph, Edge magazine and many others over the past decade, writing both criticism and journalism from the front-lines of video game culture.
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