for Your Room
Using inexpensive, easily obtained tools, you can build six awesome gadgets for your room. Just follow the step-by-step directions. The colorful, detailed diagrams show how to make everything run smoothly. Handy troubleshooting tips spot problems before the job is done, and sidebars offer fascinating facts to keep you occupied while the glue dries. With the depth and accuracy you expect from Popular Mechanics for Kids, this lively activity book is any budding engineer's delight! If your fingers are itching for new projects, check out Make Amazing Toy and Game Gadgets--only from Popular Mechanics for Kids!
"synopsis" may belong to another edition of this title.
Amy Pinchuk has a Ph.D. in engineering. Her consulting firm specializes in high-tech communication and navigation systems. She lives in Canada near Montreal with her husband and four children, who helped test the activities in this book.Excerpt. © Reprinted by permission. All rights reserved.:
Build Cool Gadgets, Now!
Put your building cap on, roll up your sleeves, and make some truly amazing gadgets to jazz up your room. All of these nifty gadgets are made of buzzers that buzz, parts that move, and lights that flash. So they're fun to build and play around with. What's more, they'll make your room the coolest place to hang out in the neighborhood.
Flashy Key Chain
You won't want to leave your room without it. Made out of a bottle top, you can push and pull its flashing light on and off. Clip it on your belt loop or backpack and flash on!
See It, Hear It Doorbell
Wire up the See It, Hear It Doorbell and no one will ever barge into your room unannounced again. It lights up when it rings!
Power up your favorite hand puppet or stuffed animal with an electric motor and watch it spin around your room.
Secret Code Machine
Build the Secret Code Machine to encode and decode secret messages for your eyes and your friends' eyes only.
Host your own game show with this electronic Quiz Game. Touch the questions and watch the board light up with the right answers.
Alarm in a Box
Bzzzzt! Wire up a box with an alarm that goes on whenever anyone opens the box unless it's disarmed with a secret code that only you know!
Start by choosing a cool gadget that you want to make. Then carefully read through all the step-by-step instructions. This will give you an idea of what you're going to do and what to expect along the way.
Once you've chosen a project, take a good look at Tools & Stuff You Need on the first page of the activity. Chances are you'll be able to find most of these things around your home, and you'll have a few things to buy from local hardware or electronic stores.
Gather up what you've got at home, make a shopping list, and buy what you need. If you can't find exactly what's called for, try to find something similar. For example, use Bristol board instead of index cards. But when it comes to electrical stuff like wires, batteries, and electrical tape, play it safe by using exactly what's listed. Check out The "What's That?" Glossary on page 60 and How-to Tips on page 57 to find out more about what things are and how to use them. Get going and have fun!
[each project has sections on:]
Your personal guide leads you through the tough parts and tells you what to watch out for as you build.
Test This! directions help you test the gadget as you go to make sure it's in perfect working order every step of the way.
Step-by-step pictures and instructions show you how to make each gadget.
Zoom In on the Mechanics gives you the inside scoop on how each gadget works.
Put Safety First
When it comes to building mechanical gadgets and working with electrical gizmos, pros always put safety first. The pros check and test what they're building every step of the way. They also make sure their finished product is neat and tidy so it is safe to use.
All of the gadgets described in this book are perfectly safe to make. The step-by-step instructions for building them are based on the methods of the pros. When extra safety caution is needed for certain steps, the instructions tell you to wear safety goggles or to get an adult to help. The activities in this book are for kids at least nine years old. Keep all materials out of the reach of younger children.
Here are a few golden rules to help you play it safe:
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Book Description HarperCollins Publishers, 2001. Book Condition: Fair. Shows definite wear, and perhaps considerable marking on inside. Bookseller Inventory # GRP75069945
Book Description HarperCollins Publishers, 2001. Book Condition: Very Good. Former Library book. Great condition for a used book! Minimal wear. Bookseller Inventory # GRP65095908
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