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Hexes are individuals born with the mutant Hex gene that allows them to interface, hands-free, with computer technology and the awesome, all-encompassing World Wide Web. A clever skill--but in the year 2371 it's an illegal one.
Here, the queen of all such rebels is the black-haired, black-clad Raven who, together with her swelling group of family, friends and Hex buddies, occupies a terrorist fortress amidst the scariest and darkest London city levels. They are fastidiously preparing for attack. On one hand, they plan to deliver the Hex population to power and overthrow the European Federation Government. On the other, they must defend themselves against a final assault that could mean the end of their kind for ever. The key to success of both aims lies in Italy where a disk containing vital Hex historical data lies in the fragile hands of two young sibling Hexes who do not realise their perilous position.
Hex: Ghosts is a meaty story with a large cast of characters that together grapple with no less a subject than the future of the world. It's ambitious and highly readable, and disappointing only in that the book is too short. (Age 11 and over) --John McLay
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Book Description Hardcover. First edition (& 1st printing). Third in the yound adult sf trilogy, following HEX and HEX: SHADOWS. Fine copy in pictorial boards, as issued without dustjacket (as new). Seller Inventory # 44368
Book Description Condition: Good. A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact (including dust cover, if applicable). The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or limited small stickers. Book may have a remainder mark or be a price cutter. Seller Inventory # B-02-02-02-0704