The Visualization Toolkit: An Object-oriented Approach to 3-D Graphics

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9780139546945: The Visualization Toolkit: An Object-oriented Approach to 3-D Graphics

A revision of strong selling graphics title published in 1996. Features new release of VTK software, plus code in Java instead of Tcl. This is the first widely used visualization program to be written in Java. This version also has an interface to RenderMan, the most widely used commercial rendering software (used to make Toy Story).

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From the Back Cover:


95469-3

All you need to build state-of-the-art 3D visualization applications!

From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever.

This book delivers all you need to start building your own visualization applications:

A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation:

  • An extensive collection of real-world case studies.
  • A working architecture and software design techniques for applying visualization to business and technical problems.
  • The complete vtk Release 2.0 software tools-complete C++ class libraries and source code for visualization, plus Tcl-based prototyping libraries and Java bindings...all the software you need for Win95/NT, Solaris, HP-UX, Digital UNIX, and IBM AIX!

Learn how to leverage the power of vtk 2.0 to:

  • Build Web-based 3D visualization applications that take advantage of VRML, Java and Java3D.
  • Use volume rendering, which allows you to "see into" 3D datasets.
  • Use vtk's new 2D imaging pipeline to manipulate, display and combine 2D images into 3D datasets for further processing-and much more.

Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.

About the Author:

WILLIAM J. SCHROEDER is a computational scientist at GEs Corporate R&D Center. Wills research interests include visualization algorithms, polygon reduction techniques, computational geometry, and numerical analysis. Dr. Schroeder has broad experience creating computer design tools for scientists and engineers.
KENNETH M. MARTIN is a computer scientist at GEs Corporate R&D Center. Ken has extensive practical knowledge of Java, VRML, Tcl/Tk, C/C++, and object-oriented design. Dr. Martins technical contributions include algorithms in computer vision and imaging, vector field visualization, and computer learning.
WILLIAM E. LORENSEN is a graphics engineer at General Electric Corporate R&D Center. Bill is best known for the marching cubes isosurfacing algorithm, and has contributed numerous techniques to the graphics field including boolean textures, dividing cubes, and medical segmentation algorithms. Bill is also co-author of the best-selling text Object-Oriented Modeling and Design.

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