A revision of strong selling graphics title published in 1996. Features new release of VTK software, plus code in Java instead of Tcl. This is the first widely used visualization program to be written in Java. This version also has an interface to RenderMan, the most widely used commercial rendering software (used to make Toy Story).
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All you need to build state-of-the-art 3D visualization applications!
From weather maps to MRIs, from marketing to finance, 3D visualization technology is revolutionizing the way information is delivered. And the revolution has just begun. Breakthrough tools like the Visualization Toolkit (vtk) Release 2.0 make visualization more practical and powerful than ever.
This book delivers all you need to start building your own visualization applications:
A complete introduction to visualization architectures and image processing algorithms-including essential algorithms for contouring, surface smoothing, cutting, slicing, decimation, and Delaunay triangulation:
Learn how to leverage the power of vtk 2.0 to:
Advanced 3D visualization is now practical in an unprecedented range of applications. If you're a C++, Java or Tcl/Tk programmer, you need to understand these tools and technologies. Now's the time - and there's no better place to start than The Visualization Toolkit.About the Author:
WILLIAM J. SCHROEDER is a computational scientist at GEs Corporate R&D Center. Wills research interests include visualization algorithms, polygon reduction techniques, computational geometry, and numerical analysis. Dr. Schroeder has broad experience creating computer design tools for scientists and engineers.
KENNETH M. MARTIN is a computer scientist at GEs Corporate R&D Center. Ken has extensive practical knowledge of Java, VRML, Tcl/Tk, C/C++, and object-oriented design. Dr. Martins technical contributions include algorithms in computer vision and imaging, vector field visualization, and computer learning.
WILLIAM E. LORENSEN is a graphics engineer at General Electric Corporate R&D Center. Bill is best known for the marching cubes isosurfacing algorithm, and has contributed numerous techniques to the graphics field including boolean textures, dividing cubes, and medical segmentation algorithms. Bill is also co-author of the best-selling text Object-Oriented Modeling and Design.
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Book Description Prentice Hall, 1997. Hardcover. Book Condition: New. book. Bookseller Inventory # 0139546944
Book Description Prentice Hall, 1997. Hardcover. Book Condition: New. 2nd. Bookseller Inventory # DADAX0139546944
Book Description Prentice Hall, 1997. Hardcover. Book Condition: New. New item. Bookseller Inventory # QX-006-44-5629105
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