This book is based on the proceedings of the latest international conference on computer chess which was held in London in August 1990. It includes discussions on search algorithms, evaluation techniques, learning by simulated genetic evolution, computer composition of elegant chess problems, and looks at attempts to use human-like pattern recognition in place of brute-force computation. Aimed at a wide readership it will be of interest not only to the scientific community in artificial intelligence and cognition but also to chess players and those who create their own chess-playing programs - whether for competitive purposes or as a hobby.
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