This is a follow-up volume to the 1990 "Graphics Gems". "Graphic Gems II" contains over seventy new "gems" - computer graphics programming techniques and insights, contributed by professional graphics programmers - on many of the same topics covered in "Graphics Gems" (ray tracing, rendering, image processing and curves and surfaces), including a new section on radiosity. Many of the gems contain public domain implementations in the C language which are complete and ready-to-run. Although the book refers to "Graphics Gems", "Graphics Gems II" is self-contained, discrete reference on computer graphics.
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Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.About the Author:
By James Arvo
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Book Description Academic Press. Hardcover. Book Condition: New. 0120644819 New Condition. Bookseller Inventory # NEW6.0039749
Book Description Academic Press, 1991. Hardcover. Book Condition: New. 1. Bookseller Inventory # DADAX0120644819
Book Description Academic Press, 1991. Hardcover. Book Condition: New. Bookseller Inventory # P110120644819
Book Description Book Condition: Brand New. Book Condition: Brand New. Bookseller Inventory # 97801206448101.0