Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.
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Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.
Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer.
"About this title" may belong to another edition of this title.
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Book Description McGraw-Hill Osborne Media, 2009. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Chapter 1: Set up an XNA Development EnvironmentChapter 2: XNA BasicsChapter 3. Introduction to 2D GamesChapter 4: Introduction to 3D Graphics ProgrammingChapter 5 Animation IntroductionChapter 6: Character MovementChapter 7: Texturing Your Game WorldChapter 8: Adding Skies and Horizons to your LevelsChapter 9. Index BuffersChapter 10: Enhanced Image EffectsChapter 11: Score Tracking and Game StatsChapter 12: Creating and Loading 3D ModelsChapter 13: VectorsChapter 14: MatricesChapter 15: Building a Graphics Engine CameraChapter 16: Collision DetectionChapter 17: BallisticsChapter 18: Particle EffectsChapter 19: Keyframe AnimationsChapter 20: LightingChapter 21: Input DevicesChapter 22. Content PipelineChapter 23. Animated ModelsChapter 24. AddingAudio to Your GameChapter 25. Terrain with Height DetectionChapter 26. Multi-player GamingChapter 27. Networked GamingChapter 23: The Xbox Creators' ClubAppendix: C# Quick Reference. Bookseller Inventory # ABE_book_new_0071614060
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