Microsoft XNA Game Studio Creator's Guide, Second Edition

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9780071614061: Microsoft XNA Game Studio Creator's Guide, Second Edition

Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio

Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.

  • Create, draw, and update XNA game windows and 3D objects
  • Add dazzling animation and fluid character motion
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program custom lighting and shading effects using HLSL
  • Integrate sound effects, game dashboards, and stat tracking
  • Work with game cameras, keyframes, sprites, and loaders
  • Design natural collision detection, ballistics, and particle effects
  • Develop, import, and control Quake II models using MilkShape

"synopsis" may belong to another edition of this title.

About the Author:

Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.

Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology. He is a game programmer.

"About this title" may belong to another edition of this title.

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Book Description McGraw-Hill/Osborne Media. Paperback. Book Condition: New. Paperback. 560 pages. Dimensions: 9.1in. x 7.4in. x 1.3in.Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game StudioDevelop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creators Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. Youll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objectsAdd dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizonsProgram custom lighting and shading effects using HLSLIntegrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loadersDesign natural collision detection, ballistics, and particle effectsDevelop, import, and control Quake II models using MilkShape This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Bookseller Inventory # 9780071614061

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Book Description McGraw-Hill Education - Europe, United States, 2009. Paperback. Book Condition: New. 2nd Revised edition. 231 x 188 mm. Language: English . Brand New Book. Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator s Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You ll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices. Create, draw, and update XNA game windows and 3D objects Add dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizons Program custom lighting and shading effects using HLSL Integrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loaders Design natural collision detection, ballistics, and particle effects Develop, import, and control Quake II models using MilkShape. Bookseller Inventory # AAC9780071614061

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