Review:
Concept Art: Tools of the Trade, Time to Sketch It, Male and Female Figures, Cartoon Characters, Animals and Creatures, Vehicles, Nature, Cover Designs, Conclusions, Modeling in 3D: Modeling Techniques, Tools/Software, What is L.O.D. Testing?, Modeling the Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), Modeling Cartoon Characters, Modeling Animals and Creatures, Modeling Vehicles, Modeling Nature, Review of Modeling, Textures: Introduction, Tools for Texturing, Getting and Using Textures, Texturing Figures(Barbarian, Lady Marine, Civil War Soldier, Human Hand), Texturing Cartoon Characters (Hero, Villain, Weapon), Texturing Vehicles (Car, Hi-tech Van, Mechanical Warrior), Texturing Nature (Tree, Plant, Flower), Final Note on Texturing, U.V. Mapping Coorindates: What are U.V. Mapping Coorindates, Tools of the Trade, Maps and Placement, U.V. Mapping Male and Female Figures (Barbarian, Lady Marine, Civil War Soldier, Human Hand), U.V. Mapping Animals and Creatures (Horse, Stegosaurus), U.V. Mapping Vehicles (Car, Hi-tech Van, Mechanical Warrior), U.V. Mapping Nature (Tree, Plant, Flower), Conclusion, Final Assignments: Putting it All Together, Doing Your Own Character, Check list of What to Do, Conclusion.
Synopsis:
The multi-billion dollar computer game industry is growing at an incredible rate, and the competition to produce real-time games with faster, more realistic effects is fierce. Mastering real-time issues is a challenge for even the most seasoned developers, but one essential tool for overcoming real-time problems is to use low polygon models. This text teaches modellers how to create game-ready 3D models using any 3D application. Through step-by-step instructions, modellers learn the necessary skills, organizational techniques, and most effective ways to use 3D applications to create low poly models. Tutorials and "how-to" guidelines, teach users modeling techniques from the initial sketch phase to final development. The text: details the creation and conceptual designs of models; walks modellers through the creation of 15 fully usable game models; explains the importance of UV mapping and how to properly map models; teaches the "how-to's" for creating solid texture maps including selecting, photographing, editing, and blending pictures to create maps; and covers the final production phase by bringing all the techniques together.
The CD-ROM includes everything needed to complete the tutorials from the book. It also includes the images from the book in full colour and everything needed to complete the tutorials and each 3D character including the textures, 3D model steps, alpha channel maps, and sketches. Included is an 8-page colour insert.
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