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Book Description Paperback. Condition: new. Paperback. This book is a practical guide on how to create artwork for computergames - a burgeoning area in which thousands of artists are hired eachyear.Theguide mostly focuses on fantasy art but the information it gives onmedia - both traditional and digital, doodling, light, mass andnegative space creatures, game genre, working with models, composition,perspective, character development, interactive environments, andatmosphere is pertinent to all computer art. A gallery of fineart and illustration collections is also included making this book theideal introduction to the world of producing computerart and encouraging turning a creative hobby into a career. A practical guide on how to create artwork for computer games, thisbook focuses on fantasy art. It is the ideal introduction to the worldof producing computer art and includes an array of illustrations. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781408127629
Book Description Condition: New. pp. 128. Seller Inventory # 4750608
Book Description Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations. Seller Inventory # B9781408127629
Book Description Condition: New. 2010. Paperback. A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations. Num Pages: 128 pages, 350+. BIC Classification: AKL; UGG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 277 x 216 x 11. Weight in Grams: 532. 128 pages, 350+. A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations. Cateogry: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. BIC Classification: AKL; UGG. Dimension: 277 x 216 x 11. Weight: 530. . . . . . Seller Inventory # V9781408127629
Book Description Paperback. Condition: Brand New. In Stock. Seller Inventory # __1408127628
Book Description Paperback. Condition: New. Seller Inventory # 6666-MAC-9781408127629
Book Description Condition: New. 2010. Paperback. A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations. Num Pages: 128 pages, 350+. BIC Classification: AKL; UGG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 277 x 216 x 11. Weight in Grams: 532. 128 pages, 350+. A practical guide on how to create artwork for computer games, this book focuses on fantasy art. It is the ideal introduction to the world of producing computer art and includes an array of illustrations. Cateogry: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. BIC Classification: AKL; UGG. Dimension: 277 x 216 x 11. Weight: 530. . . . . . Books ship from the US and Ireland. Seller Inventory # V9781408127629
Book Description PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # FV-9781408127629
Book Description Paperback. Condition: new. Paperback. This book is a practical guide on how to create artwork for computergames - a burgeoning area in which thousands of artists are hired eachyear.Theguide mostly focuses on fantasy art but the information it gives onmedia - both traditional and digital, doodling, light, mass andnegative space creatures, game genre, working with models, composition,perspective, character development, interactive environments, andatmosphere is pertinent to all computer art. A gallery of fineart and illustration collections is also included making this book theideal introduction to the world of producing computerart and encouraging turning a creative hobby into a career. A practical guide on how to create artwork for computer games, thisbook focuses on fantasy art. It is the ideal introduction to the worldof producing computer art and includes an array of illustrations. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781408127629
Book Description Paperback. Condition: new. Paperback. This book is a practical guide on how to create artwork for computergames - a burgeoning area in which thousands of artists are hired eachyear.Theguide mostly focuses on fantasy art but the information it gives onmedia - both traditional and digital, doodling, light, mass andnegative space creatures, game genre, working with models, composition,perspective, character development, interactive environments, andatmosphere is pertinent to all computer art. A gallery of fineart and illustration collections is also included making this book theideal introduction to the world of producing computerart and encouraging turning a creative hobby into a career. A practical guide on how to create artwork for computer games, thisbook focuses on fantasy art. It is the ideal introduction to the worldof producing computer art and includes an array of illustrations. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781408127629