Items related to Building Quality Shaders for Unity®: Using Shader Graphs...

Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders - Softcover

5 avg rating
( 1 ratings by Goodreads )
 
9781484286517: Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders
View all copies of this ISBN edition:
 
 
  • PublisherApress
  • Publication date2022
  • ISBN 10 1484286510
  • ISBN 13 9781484286517
  • BindingPaperback
  • Edition number1
  • Number of pages754
  • Rating
    5 avg rating
    ( 1 ratings by Goodreads )

Top Search Results from the AbeBooks Marketplace

Stock Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Softcover Quantity: 1
Seller:
GF Books, Inc.
(Hawthorne, CA, U.S.A.)

Book Description Condition: New. Book is in NEW condition. Seller Inventory # 1484286510-2-1

More information about this seller | Contact seller

Buy New
£ 33.23
Convert currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, rates & speeds
Stock Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Softcover Quantity: 1
Seller:
Book Deals
(Tucson, AZ, U.S.A.)

Book Description Condition: New. New! This book is in the same immaculate condition as when it was published. Seller Inventory # 353-1484286510-new

More information about this seller | Contact seller

Buy New
£ 33.23
Convert currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, rates & speeds
Stock Image

Daniel Ilett
Published by Apress 2022-10-18, New York (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New paperback Quantity: 1
Seller:
Blackwell's
(Oxford, OX, United Kingdom)

Book Description paperback. Condition: New. Language: ENG. Seller Inventory # 9781484286517

More information about this seller | Contact seller

Buy New
£ 44.99
Convert currency

Add to Basket

Shipping: £ 4.50
From United Kingdom to U.S.A.
Destination, rates & speeds
Seller Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Softcover Quantity: 5
Seller:
GreatBookPrices
(Columbia, MD, U.S.A.)

Book Description Condition: New. Seller Inventory # 44747293-n

More information about this seller | Contact seller

Buy New
£ 50.23
Convert currency

Add to Basket

Shipping: £ 2.09
Within U.S.A.
Destination, rates & speeds
Seller Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Softcover Quantity: 2
Seller:
GreatBookPricesUK
(Castle Donington, DERBY, United Kingdom)

Book Description Condition: New. Seller Inventory # 44747293-n

More information about this seller | Contact seller

Buy New
£ 42.07
Convert currency

Add to Basket

Shipping: £ 15
From United Kingdom to U.S.A.
Destination, rates & speeds
Stock Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New paperback Quantity: 6
Seller:
Monster Bookshop
(Fleckney, United Kingdom)

Book Description paperback. Condition: New. BRAND NEW ** SUPER FAST SHIPPING FROM UK WAREHOUSE ** 30 DAY MONEY BACK GUARANTEE. Seller Inventory # 9781484286517-GDR

More information about this seller | Contact seller

Buy New
£ 50.40
Convert currency

Add to Basket

Shipping: £ 8.99
From United Kingdom to U.S.A.
Destination, rates & speeds
Seller Image

Daniel Ilett
Published by APress, Berkley (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Paperback First Edition Quantity: 1
Seller:
Grand Eagle Retail
(Wilmington, DE, U.S.A.)

Book Description Paperback. Condition: new. Paperback. Understand what shaders are and what theyre used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!You Will Learn To Use shaders across Unitys rendering pipelines Write shaders and modify their behavior with C# scripting Use Shader Graph for codeless development Understand the important math behind shaders, particularly space transformations Profile the performance of shaders to identify optimization targetsWho Is This Book ForThis book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases. Beginning to Intermediate Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781484286517

More information about this seller | Contact seller

Buy New
£ 60.87
Convert currency

Add to Basket

Shipping: FREE
Within U.S.A.
Destination, rates & speeds
Stock Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Softcover Quantity: 4
Seller:
Brook Bookstore
(Milano, MI, Italy)

Book Description Condition: new. Seller Inventory # NWXF7NJCD5

More information about this seller | Contact seller

Buy New
£ 52.73
Convert currency

Add to Basket

Shipping: £ 9.60
From Italy to U.S.A.
Destination, rates & speeds
Stock Image

Ilett, Daniel
Published by Apress (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Paperback Quantity: 2
Seller:
Revaluation Books
(Exeter, United Kingdom)

Book Description Paperback. Condition: Brand New. 734 pages. 10.00x7.00x1.75 inches. In Stock. Seller Inventory # __1484286510

More information about this seller | Contact seller

Buy New
£ 53.18
Convert currency

Add to Basket

Shipping: £ 10
From United Kingdom to U.S.A.
Destination, rates & speeds
Seller Image

Daniel Ilett
Published by APRESS Okt 2022 (2022)
ISBN 10: 1484286510 ISBN 13: 9781484286517
New Taschenbuch Quantity: 2
Print on Demand
Seller:
BuchWeltWeit Ludwig Meier e.K.
(Bergisch Gladbach, Germany)

Book Description Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Understand what shaders are and what they're used for: Shaders are often seen as mystical and difficult to develop, even by skilled programmers, artists, and developers from other game design disciplines. This book dispels that idea by building up your shader knowledge in stages, starting with fundamental shader mathematics and how shader development mindset differs from other types of art and programming, and slowly delves into topics such as vertex and fragment shaders, lighting, depth-based effects, texture mapping, and Shader Graph.This book presents each of these topics with a comprehensive breakdown, the required theory, and some practical applications for the techniques learned during each chapter. The HLSL (High Level Shading Language) code and Shader Graphs will be provided for each relevant section, as well as plenty of screenshots.By the end of this book, you will have a good understanding of the shader development pipeline and you will be fully equipped to start making your own aesthetic and performant shader effects for your own games!You Will Learn To- Use shaders across Unity's rendering pipelines- Write shaders and modify their behavior with C# scripting- Use Shader Graph for codeless development- Understand the important math behind shaders, particularly space transformations- Profile the performance of shaders to identify optimization targetsWho Is This Book ForThis book is intended for beginners to shader development, or readers who may want to make the jump from shader code to Shader Graph. It will also include a section on shader examples for those who already know the fundamentals of shaders and are looking for specific use cases. 734 pp. Englisch. Seller Inventory # 9781484286517

More information about this seller | Contact seller

Buy New
£ 47.51
Convert currency

Add to Basket

Shipping: £ 19.83
From Germany to U.S.A.
Destination, rates & speeds

There are more copies of this book

View all search results for this book