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Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services

 
9781484280690: Mastering the Microsoft Kinect: Body Tracking, Object Detection, and the Azure Cloud Services
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Pterneas, Vangos
Published by Apress 2022-04-13, New York (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Vangos Pterneas
Published by APress, United States (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Book Description Paperback. Condition: New. 1st ed. Language: English. Brand new Book. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, and remove the background to isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional physical space and a computer's two-dimensional screen.The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to their environment.What You Will LearnVisualize color, depth, and body dataCalculate angles between different body jointsAnalyze human motion and create fitness applicationsRecognize objects and voice using cloud-powered artificial intelligenceRemove the background from a scene to create virtual worldsWho This Book Is ForDevelopers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Seller Inventory # AAV9781484280690

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Vangos Pterneas
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Vangos Pterneas
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Pterneas, Vangos
Published by Apress (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Pterneas, Vangos (Author)
Published by Apress (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Book Description Paperback. Condition: Brand New. 282 pages. 10.00x7.01x0.60 inches. In Stock. Seller Inventory # __1484280695

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Vangos Pterneas
Published by APress, Berkley (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Book Description Paperback. Condition: new. Paperback. Know how to program the Microsoft Kinect and use the device for applications that interact directly with humans through gestures and motion. This book covers the mathematics and theoretical background needed for depth sensing, motion tracking, and object recognition while maintaining a practical focus on getting things done. You will learn to track the human body in three-dimensional space, analyze the human motion, detect gestures, and remove the background and isolate the person being tracked. You will see how to recognize objects and voice, and transform between the three-dimensional real word and a computer's two-dimensional screen space. The book is written with real-world applications in mind. It provides step-by-step tutorials and source code for common use cases. The author has worked with startups and Fortune 500 companies, and all of the examples are taken directly from the industry. The book's practical focus simplifies the core principles, removes the clutter, and allows developers to start writing code right away. Also covered is the use of Azure Cognitive Services on Microsoft's cloud platform and their use for object and voice recognition, enabling your applications to "see" objects and respond to user voice commands. What You Will Learn Visualize color, depth, and body data Calculate angles between different body joints Recognize gestures and movements, such as swiping, waving, and jumping Analyze human motion and create fitness applications Recognize objects and voice using cloud-powered artificial intelligence Remove the background from a scene to create virtual worlds Who This Book Is For Developers who want to build demanding Kinect apps and games, and those who are looking for a careful balance between theoretical knowledge and practical application that favors the practical. Readers should have a basic knowledge of C# and some familiarity with the Unity3D engine. Intermediate user level This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781484280690

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Vangos Pterneas
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Vangos Pterneas
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Pterneas, Vangos
Published by APress (2022)
ISBN 10: 1484280695 ISBN 13: 9781484280690
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Book Description Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Seller Inventory # 543920193

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