Language: English
Published by Wiley & Sons, Incorporated, John, 1994
ISBN 10: 0471086320 ISBN 13: 9780471086321
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Language: English
Published by Wiley & Sons, Incorporated, John, 2003
ISBN 10: 0471360899 ISBN 13: 9780471360896
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
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Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
hardcover. Condition: Good. Book only. May contain highlighting/underlining/notes/etc. May have used stickers on cover. Access codes and supplements are not included with this item. Ships same or next day. Expedited shipping: 3-5 business days, Standard shipping: 4-14 business days.
Condition: Good. Exact ISBN match. Immediate shipping. No funny business.
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Language: English
Published by Wiley-IEEE Press (edition 3), 2024
ISBN 10: 1118014804 ISBN 13: 9781118014806
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Good. 3. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
Wiley 1994 400pp. Fine condition. Hardbound.
Condition: new.
Hardcover. Condition: New. 0471360899 New hardcover book. DAILY SHIPPING!!
Language: English
Published by John Wiley & Sons, Incorporated, Hoboken, NJ, U.S.A., 1994
ISBN 10: 0471086320 ISBN 13: 9780471086321
Seller: "Pursuit of Happiness" Books, Oakland, CA, U.S.A.
Hardcover. Condition: Very Good. Publisher: John Wiley & Sons, Inc., 1994, V.Good, HB, ISBN: 0-471-08632-0, cover rubbed. Book.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Condition: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 440 3rd edition.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. pp. 440.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 440.
£ 80.08
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Wiley John + Sons Nov 2024, 2024
ISBN 10: 1118014804 ISBN 13: 9781118014806
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. Neuware -Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense. 710 pp. Englisch.
Language: English
Published by Wiley John + Sons Nov 2024, 2024
ISBN 10: 1118014804 ISBN 13: 9781118014806
Seller: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Germany
Buch. Condition: Neu. Neuware -Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense. 710 pp. Englisch.
Kartoniert / Broschiert. Condition: New. GRIGORE C. BURDEA is Professor Emeritus at Rutgers, the State University of New Jersey he is author of several books on virtual reality and recipient of the prestigious IEEE Virtual Reality Career Award. Burdea is Fellow of the IEEE Virtual Reality Academy.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 3rd edition. 440 pages. 6.00x1.56x9.00 inches. In Stock.
Buch. Condition: Neu. Virtual Reality Technology | Grigore C Burdea (u. a.) | Buch | 672 S. | Englisch | 2024 | Wiley | EAN 9781118014806 | Verantwortliche Person für die EU: Wiley-VCH GmbH, Boschstr. 12, 69469 Weinheim, product-safety[at]wiley[dot]com | Anbieter: preigu.
Language: English
Published by Wiley John + Sons Aug 2024, 2024
ISBN 10: 1118014804 ISBN 13: 9781118014806
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. Neuware - Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense.
Language: English
Published by John Wiley & Sons Inc, New York, 2024
ISBN 10: 1118014804 ISBN 13: 9781118014806
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense. Since the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.