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Add to basket146 Seiten mit zahlreichen Abbildungen, 3540550755 Sprache: Englisch Gewicht in Gramm: 280 Groß 8°, Original-Karton (Softcover), Bibliotheks-Exemplar (ordnungsgemäß entwidmet) mit Rückenschild, Stempel auf Titel, Deckel mit kleiner Knickfalte, insgesamt gutes und innen sauberes Exemplar, (library copy in alltogether good condition),
Published by Springer Berlin Heidelberg, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics.
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Published by Springer Berlin Heidelberg, Springer Berlin Heidelberg Jan 1992, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketTaschenbuch. Condition: Neu. Neuware -The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 164 pp. Englisch.
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketPaperback. Condition: new. Paperback. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketPaperback. Condition: new. Paperback. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Springer Berlin Heidelberg Jan 1992, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the objects onto the view surface. Thesesystems have to make use of the mathematical results ofprojective geometry.This monograph has as its aim the derivation of a frameworkfor analyzing the behavior of projective transformations ingraphics systems. It is shown that a mathematically precisedescription of the projective geometrical nature of agraphics system leads not only to a deeper understanding ofthe system but also to new approaches which result in fasteror more precise algorithms.A further aim of the book is to show the importance ofadvanced mathematics for computer science. Many problemsbecome easier to describe or to solve when the appropriatemathematical tools are used. The author demonstrates thatprojective geometry has a major role to play in computergraphics. 164 pp. Englisch.
Published by Springer Berlin Heidelberg, 1992
ISBN 10: 3540550755 ISBN 13: 9783540550754
Language: English
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The ultimate goal of all 3D graphics systems is to render 3Dobjects on a two-dimensional surface such as plotter outputor a workstation screen. The approach adopted by mostgraphics systems is to perform a central or parallelprojection of the object.