paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: More Than Words, Waltham, MA, U.S.A.
Condition: Good. A sound copy with only light wear. Overall a solid copy at a great price!
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Condition: New.
Condition: As New. Unread book in perfect condition.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Published by Taylor & Francis Inc, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. New copy - Usually dispatched within 4 working days.
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Published by Taylor & Francis Group, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New.
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Paperback. Condition: Brand New. 320 pages. 9.25x6.25x0.50 inches. In Stock.
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Published by Taylor and Francis Inc, US, 2017
ISBN 10: 1498799191 ISBN 13: 9781498799195
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders' experiences and lessons from award-winning games World's finest guide for how to begin thinking about procedural design.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 1st edition NO-PA16APR2015-KAP.
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138743313 ISBN 13: 9781138743311
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.