Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 43.98
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Published by Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 45.62
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.
Seller: California Books, Miami, FL, U.S.A.
£ 43.01
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Published by Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 38.24
Convert currencyQuantity: 1 available
Add to basketBuch. Condition: Neu. Neuware - This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 50.11
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 40.98
Convert currencyQuantity: Over 20 available
Add to basketCondition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 45.81
Convert currencyQuantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Seller: Books Puddle, New York, NY, U.S.A.
£ 56.86
Convert currencyQuantity: 4 available
Add to basketCondition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 61.22
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 2nd edition. 310 pages. 9.44x6.61x9.61 inches. In Stock.
Seller: BGV Books LLC, Murray, KY, U.S.A.
£ 45.78
Convert currencyQuantity: 1 available
Add to basketCondition: Good. Exact ISBN match. Immediate shipping. No funny business.
Published by Springer International Publishing, Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 57.37
Convert currencyQuantity: 1 available
Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Seller: Books Puddle, New York, NY, U.S.A.
£ 75.12
Convert currencyQuantity: 4 available
Add to basketCondition: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.
Published by Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
£ 56.32
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Published by Springer-Nature New York Inc, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 251 pages. 9.45x6.61x0.57 inches. In Stock.
Published by Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
£ 48.49
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Springer International Publishing, Springer International Publishing Dez 2023, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 57.37
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 252 pp. Englisch.
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
£ 34.16
Convert currencyQuantity: Over 20 available
Add to basketCondition: new. Questo è un articolo print on demand.
Published by Springer Nature B.V., 2022
ISBN 10: 3031167201 ISBN 13: 9783031167201
Language: English
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 46.23
Convert currencyQuantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 38.24
Convert currencyQuantity: 2 available
Add to basketBuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 312 pp. Englisch.
Published by Springer Nature B.V., 2022
ISBN 10: 3031167201 ISBN 13: 9783031167201
Language: English
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
£ 51.65
Convert currencyQuantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Springer Verlag GmbH, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: moluna, Greven, Germany
£ 34.57
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Seller: Biblios, Frankfurt am main, HESSE, Germany
£ 57.84
Convert currencyQuantity: 4 available
Add to basketCondition: New. PRINT ON DEMAND.
Published by Berlin Springer International Publishing Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
£ 57.37
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. 238 pp. Englisch.
Published by Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 38.24
Convert currencyQuantity: 1 available
Add to basketBuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch.
Published by Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Language: English
Seller: moluna, Greven, Germany
£ 49.85
Convert currencyQuantity: Over 20 available
Add to basketKartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Addresses the growing academic interest in PCGML Demonstrates common pitfalls in PCGML projects and how to avoid themProvides resources and guidance for starting new PCGML projectsMatthew Guzdial, Ph.D, is an Assistant Professor in .
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.