paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Paperback. Condition: Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Published by Apress, Incorporated, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Language: English
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 272.
Published by Apress, Incorporated, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Language: English
Seller: Majestic Books, Hounslow, United Kingdom
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Add to basketCondition: New. pp. 272 Illus.
Softcover. Condition: Très bon. Ancien livre de bibliothèque. Légères traces d'usure sur la couverture. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Slight signs of wear on the cover. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
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Published by Apress, Incorporated, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Language: English
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. pp. 272.
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Add to basketPaperback. Condition: Brand New. 1st edition. 350 pages. 9.20x7.40x0.90 inches. In Stock.
Published by Posts and Telecom Press, 2011
ISBN 10: 7115250839 ISBN 13: 9787115250834
Language: English
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Paperback. Pages Number: 212 Language: Chinese. Publisher: Posts Telecom Press Pub. Date: 2011 -.
Published by Apress, Apress Nov 2009, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 32.59
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Add to basketTaschenbuch. Condition: Neu. Neuware -With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd Of course, but you'll need more than a great idea and flawless code¿an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind¿social networking app, game, or reference tool¿you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better resultsJoachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhoneFormer Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, BrightkiteDavid Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarityCraig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and ZentominoTim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT VocabLong-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design AwardFlash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhoneJürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screenEddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow ReportCombined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 272 pp. Englisch.
Published by Apress (2009)., 2009
Seller: Antiquariat Steinwedel, Betzendorf, Germany
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Add to basketweicher Einband. 252 Seiten, O.Kart., Gr.-8° (Name auf Innendeckel) ISBN 978-1-4302-2359-7 // siehe Mämngel, sonst guter Zustand.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430223596 ISBN 13: 9781430223597
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 504.
Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1542608562 ISBN 13: 9781542608565
Language: English
Seller: Revaluation Books, Exeter, United Kingdom
£ 27.76
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Add to basketPaperback. Condition: Brand New. 156 pages. 9.25x7.50x0.36 inches. This item is printed on demand.
Seller: moluna, Greven, Germany
£ 16.30
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Only book to show iPhone User Interface Design in full-color with detailed explanations Learn by example from 10 of the most successful iPhone developers The fastest way to learn how to create iPhone applications that users real.
Seller: AHA-BUCH GmbH, Einbeck, Germany
£ 17.12
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.