Published by Information Science Reference, 2012
ISBN 10: 1466628480 ISBN 13: 9781466628489
Language: English
Seller: Buchpark, Trebbin, Germany
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Add to basketCondition: Sehr gut. Zustand: Sehr gut | Seiten: 628 | Sprache: Englisch | Produktart: Bücher.
Published by Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Published by Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Language: English
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Published by Information Science Reference, 2012
ISBN 10: 1466628480 ISBN 13: 9781466628489
Language: English
Seller: moluna, Greven, Germany
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Add to basketGebunden. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the education system. These digital games have shown positive results at a variety of educational levels. This analyses the imp.
Published by Information Science Reference, 2013
ISBN 10: 1466628480 ISBN 13: 9781466628489
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketBuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.