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Condition: New.
Paperback. Condition: New.
Paperback. Condition: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
paperback. Condition: New. In shrink wrap. Looks like an interesting title!
Language: English
Published by Apress, Incorporated, 2004
ISBN 10: 1590591232 ISBN 13: 9781590591239
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 588.
Condition: New. Teaches the reader how to create desktop and Internet computer games using the latest Java programming language techniquesFirst to cover animation using Swing, with clearly explained code Provides an Open Source reusable game library.
Taschenbuch. Condition: Neu. Neuware - Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library-a Swing animation engine that allows developers to use these techniques and put out new games very rapidly.The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Paperback. Condition: New. Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library - a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games. Table of Contents * Development Setup * Deployment Frameworks * Swing Animation * Animation Library * Advanced Graphics * Persistent Data * Game Architecture * A* Algorithm * HTTP Tunneling * HTTP Polling * HTTP Pulling.
ISBN 10: 7302110832 ISBN 13: 9787302110835
Seller: liu xing, Nanjing, JS, China
paperback. Condition: New. Language:Chinese.Paperback. Publisher: Tsinghua University Press. This book introduces the development environment configuration. deployment framework. Swing Activity.
Language: English
Published by Apress, Incorporated, 2004
ISBN 10: 1590591232 ISBN 13: 9781590591239
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 588 Illus.
Language: English
Published by Apress, Incorporated, 2004
ISBN 10: 1590591232 ISBN 13: 9781590591239
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 588.