Published by Springer International Publishing AG, Cham, 2008
ISBN 10: 3031004175 ISBN 13: 9783031004179
Language: English
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Published by Morgan and Claypool Publishers, 2008
ISBN 10: 1598295934 ISBN 13: 9781598295931
Language: English
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Published by Springer International Publishing AG, CH, 2020
ISBN 10: 3031004590 ISBN 13: 9783031004599
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Graphs are useful data structures in complex real-life applications such as modeling physical systems, learning molecular fingerprints, controlling traffic networks, and recommending friends in social networks. However, these tasks require dealing with non-Euclidean graph data that contains rich relational information between elements and cannot be well handled by traditional deep learning models (e.g., convolutional neural networks (CNNs) or recurrent neural networks (RNNs)). Nodes in graphs usually contain useful feature information that cannot be well addressed in most unsupervised representation learning methods (e.g., network embedding methods). Graph neural networks (GNNs) are proposed to combine the feature information and the graph structure to learn better representations on graphs via feature propagation and aggregation. Due to its convincing performance and high interpretability, GNN has recently become a widely applied graph analysis tool.This book provides a comprehensive introduction to the basic concepts, models, and applications of graph neural networks. It starts with the introduction of the vanilla GNN model. Then several variants of the vanilla model are introduced such as graph convolutional networks, graph recurrent networks, graph attention networks, graph residual networks, and several general frameworks. Variants for different graph types and advanced training methods are also included. As for the applications of GNNs, the book categorizes them into structural, non-structural, and other scenarios, and then it introduces several typical models on solving these tasks. Finally, the closing chapters provide GNN open resources and the outlook of several future directions.
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Published by Springer International Publishing AG, Cham, 2008
ISBN 10: 3031004175 ISBN 13: 9783031004179
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them. Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Published by Springer Nature Switzerland, Springer Nature Switzerland Jun 2008, 2008
ISBN 10: 3031004175 ISBN 13: 9783031004179
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. Neuware -Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 108 pp. Englisch.
Published by Springer International Publishing, 2008
ISBN 10: 3031004175 ISBN 13: 9783031004179
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.
Taschenbuch. Condition: Neu. Essentials of Game Theory | A Concise Multidisciplinary Introduction | Yoav Shoham (u. a.) | Taschenbuch | xvi | Englisch | 2008 | Springer | EAN 9783031004179 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Published by Springer International Publishing AG, CH, 2020
ISBN 10: 3031004590 ISBN 13: 9783031004599
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Graphs are useful data structures in complex real-life applications such as modeling physical systems, learning molecular fingerprints, controlling traffic networks, and recommending friends in social networks. However, these tasks require dealing with non-Euclidean graph data that contains rich relational information between elements and cannot be well handled by traditional deep learning models (e.g., convolutional neural networks (CNNs) or recurrent neural networks (RNNs)). Nodes in graphs usually contain useful feature information that cannot be well addressed in most unsupervised representation learning methods (e.g., network embedding methods). Graph neural networks (GNNs) are proposed to combine the feature information and the graph structure to learn better representations on graphs via feature propagation and aggregation. Due to its convincing performance and high interpretability, GNN has recently become a widely applied graph analysis tool.This book provides a comprehensive introduction to the basic concepts, models, and applications of graph neural networks. It starts with the introduction of the vanilla GNN model. Then several variants of the vanilla model are introduced such as graph convolutional networks, graph recurrent networks, graph attention networks, graph residual networks, and several general frameworks. Variants for different graph types and advanced training methods are also included. As for the applications of GNNs, the book categorizes them into structural, non-structural, and other scenarios, and then it introduces several typical models on solving these tasks. Finally, the closing chapters provide GNN open resources and the outlook of several future directions.
Published by Springer International Publishing, 2020
ISBN 10: 3031004590 ISBN 13: 9783031004599
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Graphs are useful data structures in complex real-life applications such as modeling physical systems, learning molecular fingerprints, controlling traffic networks, and recommending friends in social networks. However, these tasks require dealing with non-Euclidean graph data that contains rich relational information between elements and cannot be well handled by traditional deep learning models (e.g., convolutional neural networks (CNNs) or recurrent neural networks (RNNs)). Nodes in graphs usually contain useful feature information that cannot be well addressed in most unsupervised representation learning methods (e.g., network embedding methods). Graph neural networks (GNNs) are proposed to combine the feature information and the graph structure to learn better representations on graphs via feature propagation and aggregation. Due to its convincing performance and high interpretability, GNN has recently become a widely applied graph analysis tool.This book provides a comprehensive introduction to the basic concepts, models, and applications of graph neural networks. It starts with the introduction of the vanilla GNN model. Then several variants of the vanilla model are introduced such as graph convolutional networks, graph recurrent networks, graph attention networks, graph residual networks, and several general frameworks. Variants for different graph types and advanced training methods are also included. As for the applications of GNNs, the book categorizes them into structural, non-structural, and other scenarios, and then it introduces several typical models on solving these tasks. Finally, the closing chapters provide GNN open resources and the outlook of several future directions.
Published by Springer Nature Switzerland, 2020
ISBN 10: 3031004590 ISBN 13: 9783031004599
Language: English
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Introduction to Graph Neural Networks | Jie Zhou (u. a.) | Taschenbuch | xvii | Englisch | 2020 | Springer Nature Switzerland | EAN 9783031004599 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Published by Morgan and Claypool Publishers, 2008
ISBN 10: 1598295934 ISBN 13: 9781598295931
Language: English
Seller: Toscana Books, AUSTIN, TX, U.S.A.
Paperback. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.