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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2019
ISBN 10: 3662593505 ISBN 13: 9783662593509
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2012
ISBN 10: 3642290493 ISBN 13: 9783642290497
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications. A journal sublime that serves as a forum for research ideas, theories, emerging technologies, empirical investigations, advanced methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Seller: Best Price, Torrance, CA, U.S.A.
Condition: New. SUPER FAST SHIPPING.
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Seller: Best Price, Torrance, CA, U.S.A.
Condition: New. SUPER FAST SHIPPING.
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Seller: Best Price, Torrance, CA, U.S.A.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2012
ISBN 10: 3642314384 ISBN 13: 9783642314384
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. This volume contains papers from the International Conference on E-Learning and Games, Edutainment 2011 as well as other conferences. It presents a large number of examples of edutainment applications, showing the high potential of edutainment approaches. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.
Condition: As New. Unread book in perfect condition.