Paperback. Condition: Good. Stephen Adams (illustrator). Highlighting/Underlining/Notes etc. Satisfaction 100% guaranteed.
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Condition: good. Adams, Stephen (illustrator). A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if youâre not satisfied with purchase please return item for full refund. Ships via media mail.
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Published by Freeman & Company, W. H., 2000
ISBN 10: 0716737426 ISBN 13: 9780716737421
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
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Published by CreateSpace Independent Publishing Platform (edition ), 2011
ISBN 10: 1463796943 ISBN 13: 9781463796945
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Good. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
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Published by HarperCollins Publishers, 2001
ISBN 10: 0066209234 ISBN 13: 9780066209234
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Used book that is in clean, average condition without any missing pages.
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Troll Lord Games Fantasy Supplements (Troll Lord Games) (d20) Book of Familiars (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Fantasy Supplements (Troll Lord Games) (d20)Type: HardcoverCode: TLG1011Copyright Date: 2004Page Count: 186Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This book answers all those questions for familiars and animal companions that might arise during play; where do familiars come from, how are they acquired, what are their stats, what are their powers. This book includes stats on familiars for Wizards, Sorcerers, Druids and Clerics but also includes extensive reference to those animal companions used by Fighters, Paladins, Rangers such as the Unicorn, Holy steeds, and saber toothed tigers. A must have for all DMs and players alike.The Book of Familiars brings together a host of talented writers and artists to bring you a new ground-breaking look at the eleven core classes. Herein we expand the horizons of familiars and have developed a fully functional, well balanced approach for each character class to gain a familiar or animal companion.Within you will find:*A host of familiars and Companions, some old, some new, but all brought to you in a standard, usable format.*A plethora of new Feats which gradually introduce familiars, animal companions or symbiotes of varying power to the game. Includes feats such as âSummon Greater Familiar.â*Blends in with ease. All the rules and mechanics of integrating the characterâs familiars into any ongoing campaign. Much care has been taken to balance a characterâs acquisition of any âcompanionâ with the existing rules.*Expand you characterâs powers in new unheard of directions! Each familiar or companion brings its patron new abilities or enhances old ones. These are covered in every detail.*Learn to harness the powers and abilities of the Symbiotes. In the natural world there are those creatures that live on the blood and tears of others. In the Book of Familiars you learn to master these creatures, bending their wondrous powers to your will. There are seven types of symbiotes to chose from: elemental, ether, fungus, psychic, sectal, secular, or wurm.*Introducing the ritual magic of the Guilds of Erde! Upon this war ravaged world eldritch powers grant the initiates with undreamt of allies. The Cult of the Swords. The Crna Ruk and much more.*A detailed index listing all new and relevant magic Items, spells and companion specific allies.
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Hardcover. Condition: Very Good. Peter Bradley; Jason Walton; Sarah Walker; Mark Allen; Bryan Swartz; Erik Wilson (illustrator). Very mild shelfwear. I note every flaw I find, so buy with confidence.
Published by Lippincott Williams & Wilkins, 2002
ISBN 10: 078174055X ISBN 13: 9780781740555
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (NM)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book!
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Published by Harvest House Publishers, 2021
ISBN 10: 0736977147 ISBN 13: 9780736977142
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condition: Fine. Rick Sardinha; Stephen Poag (illustrator). Necromancer Games d20 Fantasy Adventures (Necromancer Games) Tower of Jhedophar, The (EX)Manufacturer: Necromancer GamesProduct Line: d20 Fantasy Adventures (Necromancer Games)Type: ModuleCode: KeN8007Copyright Date: 2006Author: Casey ChristoffersonPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A Mysterious Tower Guards a Wondrous StaffOnce an academy of arcane learning, the Tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember heroes, dragons and liches do not let loose their treasures lightly! The Power of Ancient Foes Collides Will the adventurers take the dragons deal and attempt to slay Jhedophar in his fortress of evil or take the Lich's deal and rid his tower of the pesky squatter Exeterus once and for all? Designed for characters of 12th-14th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clever role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!
Published by CreateSpace Independent Publishing Platform, 2017
ISBN 10: 1542366550 ISBN 13: 9781542366557
Language: English
Seller: Best Price, Torrance, CA, U.S.A.
Condition: New. SUPER FAST SHIPPING.
Published by Northwestern University, Evanston, Illinois:, 1985
Seller: About Books, Henderson, NV, U.S.A.
First Edition
Condition: Fine condition. Mark Steinmetz photographs (illustrator). First Edition. Evanston, Illinois:: Northwestern University, 1985. 6" wide by 9" tall. A beautiful copy. Bright, shiny, clean, tight. No owner's name or bookplate. Spine is square/flat. Pages are fresh, crisp, and unmarked. Contributors include: Alan Shapiro, Stephen Berg, Helen Norris, Peter Fellowes, Donald Davie, Morton Marcus, Ed Minus, Carole Bubash, Charles Simic, Tom Wayman, Mary Gray Hughes, Tom Friedmann, C. D. Wright, Michael Casey, Walter McDonald, Hunt Hawkins, Eileen Drew, Robert Boswell, Timothy Dekin, Roger Mitchell, Cyrus Colter, and Gordon Weaver. First Edition. Softcover. Fine condition./No Jacket, as issued. Illus. by Mark Steinmetz photographs. 268pp. + 16 pages of ads.
Published by McGill-Queens University Press, Montreal, 2007
Seller: Montreal Books, Westmount, QC, Canada
Hardcover. Condition: Fine (Book Condition). Dust Jacket Condition: Near Fine- (Jacket Condition). A very nice copy. Text clean, binding strong. [Our rating system: 1. Fine; 2. Near Fine; 3. Very Good; 4. Good; 5. Fair.]. Book.
Published by T And F India, 2025
Language: English
Seller: Books in my Basket, New Delhi, India
Soft cover. Condition: New. ISBN:9781032937076,Territorial restriction maybe printed on the book. This is an Int'l edition, ISBN and cover may differ from US edition, Contents same as US edition.
Published by McGill-Queens University Press, Montreal, 2007
Seller: RPBooks, Champlain, NY, U.S.A.
Hardcover. Condition: Fine (Book Condition). Dust Jacket Condition: Near Fine- (Jacket Condition). A very nice copy. Text clean, binding strong. [Our rating system: 1. Fine; 2. Near Fine; 3. Very Good; 4. Good; 5. Fair.]. Book.
Published by McGill-Queens University Press, Montreal, 2007
Seller: North Country Books, Milton, VT, U.S.A.
First Edition Signed
Hardcover. Condition: VG+ in VG+ dust jacket. First edition. Black hardcover with dust jacket. Light wear to book, clean, sound binding, clean and unmarked. Ligth wear only to dust jacket, not price-clipped. Inscribed by the author on the front fly-leaf and signed "Stephen" dated 2007.
Seller: Sheapast Art and Books, Sherman Oaks, CA, U.S.A.
Soft cover. Condition: Good. Seahorses: An Identification Guide to the World's Species and Their Conservation 1998 spiral bound Project Seahorse.
ISBN 10: 1032937076 ISBN 13: 9781032937076
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condition: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Published by McGill-Queens University Press, 2007
Seller: Montreal Books, Westmount, QC, Canada
Signed
Hard Cover with Jacket. Condition: Fine. Dust Jacket Condition: Fine. Inscribed and Signed By Author. Inscribed and Signed By Author. Book.
Published by McGill-Queens University Press, 2007
Seller: RPBooks, Champlain, NY, U.S.A.
Signed
Hard Cover with Jacket. Condition: Fine. Dust Jacket Condition: Fine. Inscribed and Signed By Author. Inscribed and Signed By Author. Book.
Published by University of Chicago press, 2019
ISBN 10: 0817320423 ISBN 13: 9780817320423
Language: English
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Brand New.
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Published by Europa Verlag Hamburg, 2001
ISBN 10: 3203790254 ISBN 13: 9783203790251
Seller: Der-Philo-soph, Viersen, NRW, Germany
Taschenbuch. Condition: Wie neu. Sehr schönes, innen wie außen sauberes Exemplar!!! Ungelesene Ausgabe in Topzustand. Buchrücken und Schutzumschlag sind unbeschädigt. Seiten sind sauber und weisen weder Notizen noch Knicke irgendwelcher Art auf. 399 S. 999g.
Published by Troll Lord Games, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153-ALCopyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the charact.
Seller: J. Mercurio Books, Maps, & Prints IOBA, Garrison, NY, U.S.A.
Association Member: IOBA
First Edition
Hardcover. Condition: Fine. Dust Jacket Condition: Fine. 1st Edition. DJ in archival cover stated first edition.
Seller: Revaluation Books, Exeter, United Kingdom
£ 39.68
Convert currencyQuantity: 1 available
Add to basketHardcover. Condition: Brand New. 344 pages. 9.25x6.25x1.25 inches. In Stock.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 53.13
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Add to basketCondition: New. In.
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Published by Troll Lord Games, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153Copyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with ti.