Published by Freeman & Company, W. H., 2000
ISBN 10: 0716737426 ISBN 13: 9780716737421
Language: English
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Good. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
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£ 6.50
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Add to basketCondition: Good. Adams, Stephen (illustrator). Used book that is in clean, average condition without any missing pages.
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Published by CreateSpace Independent Publishing Platform (edition ), 2011
ISBN 10: 1463796943 ISBN 13: 9781463796945
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
£ 10.87
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Add to basketPaperback. Condition: Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom
Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Published by AuthorHouse 2017-01-13, 2017
ISBN 10: 1524658332 ISBN 13: 9781524658335
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New. Stephen Adams (illustrator).
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Published by HarperCollins Publishers, 2001
ISBN 10: 0066209234 ISBN 13: 9780066209234
Language: English
Seller: Better World Books, Mishawaka, IN, U.S.A.
£ 13.60
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Add to basketCondition: Good. Used book that is in clean, average condition without any missing pages.
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Seller: Goldstone Books, Llandybie, United Kingdom
Paperback. Condition: Good. All orders are dispatched within one working day from our UK warehouse. We've been selling books online since 2004! We have over 750,000 books in stock. No quibble refund if not completely satisfied.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
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Published by Harvest House Publishers, 2021
ISBN 10: 0736977147 ISBN 13: 9780736977142
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
£ 9.23
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Add to basketHardcover. Condition: As New. Troll Lord Games Fantasy Supplements (Troll Lord Games) (d20) Book of Familiars (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Fantasy Supplements (Troll Lord Games) (d20)Type: HardcoverCode: TLG1011Copyright Date: 2004Page Count: 186Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This book answers all those questions for familiars and animal companions that might arise during play; where do familiars come from, how are they acquired, what are their stats, what are their powers. This book includes stats on familiars for Wizards, Sorcerers, Druids and Clerics but also includes extensive reference to those animal companions used by Fighters, Paladins, Rangers such as the Unicorn, Holy steeds, and saber toothed tigers. A must have for all DMs and players alike.The Book of Familiars brings together a host of talented writers and artists to bring you a new ground-breaking look at the eleven core classes. Herein we expand the horizons of familiars and have developed a fully functional, well balanced approach for each character class to gain a familiar or animal companion.Within you will find:*A host of familiars and Companions, some old, some new, but all brought to you in a standard, usable format.*A plethora of new Feats which gradually introduce familiars, animal companions or symbiotes of varying power to the game. Includes feats such as âSummon Greater Familiar.â*Blends in with ease. All the rules and mechanics of integrating the characterâs familiars into any ongoing campaign. Much care has been taken to balance a characterâs acquisition of any âcompanionâ with the existing rules.*Expand you characterâs powers in new unheard of directions! Each familiar or companion brings its patron new abilities or enhances old ones. These are covered in every detail.*Learn to harness the powers and abilities of the Symbiotes. In the natural world there are those creatures that live on the blood and tears of others. In the Book of Familiars you learn to master these creatures, bending their wondrous powers to your will. There are seven types of symbiotes to chose from: elemental, ether, fungus, psychic, sectal, secular, or wurm.*Introducing the ritual magic of the Guilds of Erde! Upon this war ravaged world eldritch powers grant the initiates with undreamt of allies. The Cult of the Swords. The Crna Ruk and much more.*A detailed index listing all new and relevant magic Items, spells and companion specific allies.
Published by T And F India, 2025
Language: English
Seller: Books in my Basket, New Delhi, India
£ 16.91
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Add to basketSoft cover. Condition: New. ISBN:9781032937076,Territorial restriction maybe printed on the book. This is an Int'l edition, ISBN and cover may differ from US edition, Contents same as US edition.
Published by Lippincott Williams & Wilkins, 2002
ISBN 10: 078174055X ISBN 13: 9780781740555
Language: English
£ 15.37
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Add to basketCondition: As New. Like New condition. A near perfect copy that may have very minor cosmetic defects.
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Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
£ 19.23
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Add to basketModule. Condition: Fine. Rick Sardinha; Stephen Poag (illustrator). Necromancer Games d20 Fantasy Adventures (Necromancer Games) Tower of Jhedophar, The (EX)Manufacturer: Necromancer GamesProduct Line: d20 Fantasy Adventures (Necromancer Games)Type: ModuleCode: KeN8007Copyright Date: 2006Author: Casey ChristoffersonPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A Mysterious Tower Guards a Wondrous StaffOnce an academy of arcane learning, the Tower of Jhedophar now stands as a testament to the greed of two powerful foes. The tower is guarded by a massive labyrinth filled with deadly traps, vicious adversaries and unlikely allies. Who among the brave may wrest the Mandrake Staff from Jhedophar's bony grasp? Remember heroes, dragons and liches do not let loose their treasures lightly! The Power of Ancient Foes Collides Will the adventurers take the dragons deal and attempt to slay Jhedophar in his fortress of evil or take the Lich's deal and rid his tower of the pesky squatter Exeterus once and for all? Designed for characters of 12th-14th level, the Tower of Jhedophar offers just the right mix of fast-paced action and clever role play. Best of all, the Tower of Jhedophar is playable in 2-4 game sessions, with foes and allies that may make their presence felt in your campaign for years to come!
Published by Europa Verlag Hamburg, 2001
ISBN 10: 3203790254 ISBN 13: 9783203790251
Seller: Der-Philo-soph, Viersen, NRW, Germany
£ 3.57
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Add to basketTaschenbuch. Condition: Wie neu. Sehr schönes, innen wie außen sauberes Exemplar!!! Ungelesene Ausgabe in Topzustand. Buchrücken und Schutzumschlag sind unbeschädigt. Seiten sind sauber und weisen weder Notizen noch Knicke irgendwelcher Art auf. 399 S. 999g.
Published by Routledge (edition 1), 2019
ISBN 10: 1138070394 ISBN 13: 9781138070394
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
£ 39.21
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Add to basketPaperback. Condition: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Published by McGill-Queens University Press, Montreal, 2007
Seller: RPBooks, Champlain, NY, U.S.A.
£ 15.38
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Add to basketHardcover. Condition: Fine (Book Condition). Dust Jacket Condition: Near Fine- (Jacket Condition). A very nice copy. Text clean, binding strong. [Our rating system: 1. Fine; 2. Near Fine; 3. Very Good; 4. Good; 5. Fair.]. Book.
Published by McGill-Queens University Press, Montreal, 2007
Seller: Montreal Books, Westmount, QC, Canada
£ 15.38
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Add to basketHardcover. Condition: Fine (Book Condition). Dust Jacket Condition: Near Fine- (Jacket Condition). A very nice copy. Text clean, binding strong. [Our rating system: 1. Fine; 2. Near Fine; 3. Very Good; 4. Good; 5. Fair.]. Book.
ISBN 10: 1032937076 ISBN 13: 9781032937076
Seller: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
£ 26.62
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Add to basketCondition: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 54.98
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Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 344 pages. 9.25x6.25x1.25 inches. In Stock.
Published by Troll Lord Games, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
£ 23.07
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Add to basketHardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153Copyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with ti.
Seller: Basi6 International, Irving, TX, U.S.A.
£ 73.05
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Add to basketCondition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Published by Texas Music Office, Austin, Texas, USA, 2004
Seller: CURIO, Grimsby, N. E. Lincolnshire, United Kingdom
Soft cover. Condition: Very Good. No Jacket. 5th or later Edition. Fourteenth Edition. Large paperback copy, no dustjacket as issued. 446pp. Not library copy, no inscriptions, no creasing to spine. Few marks and creases to cover. (1/4).
Published by University Alabama Press, 2019
ISBN 10: 0817320423 ISBN 13: 9780817320423
Language: English
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
£ 78.70
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Add to basketCondition: New. 2019. First Edition, First. hardcover. . . . . .
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Seller: Books From California, Simi Valley, CA, U.S.A.
£ 74.85
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Add to baskethardcover. Condition: Very Good.
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Published by McGill-Queens University Press, 2007
Seller: RPBooks, Champlain, NY, U.S.A.
Signed
£ 30.76
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Add to basketHard Cover with Jacket. Condition: Fine. Dust Jacket Condition: Fine. Inscribed and Signed By Author. Inscribed and Signed By Author. Book.
Published by McGill-Queens University Press, 2007
Seller: Montreal Books, Westmount, QC, Canada
Signed
£ 30.76
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Add to basketHard Cover with Jacket. Condition: Fine. Dust Jacket Condition: Fine. Inscribed and Signed By Author. Inscribed and Signed By Author. Book.
Hardcover. Condition: Like New. Peter Bradley; Jason Walton; Sarah Walker; Mark Allen; Bryan Swartz; Erik Wilson (illustrator). Like New. book.
Published by Troll Lord Games, 1999
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
£ 34.61
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Add to basketHardcover. Condition: As New. Troll Lord Games Castles & Crusades - Core Rules Castle Keepers Guide (Alternate Cover, 3rd Edition) (EX/NM)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80153-ALCopyright Date: 2021Author: Stephen Chenault, Davis Chenault, Casey ChristoffersonPage Count: 368Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Castle Keepers Guide includes a host of new material for the role playing enthusiast; from world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keepers Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.Table of ContentsExpanding the Character: In this chapter we explore new attribute modifiers, god like attributes, beauty as an attribute, creating new races and role playing examples.Magic: Digging into the magic using classes with spellbooks, starting spells, components, pricing magical components, playing without components, wands and holy symbols, illusion magic as healing, buying, selling and trading spells, scroll use, non caster scroll use and so much more.Expanding Equipment: A fresh look at equipment includes types of carrying items, stabling, costs of lodging and meals, a complete illustrated study of wagons with costs, speed and cargo, a similar treatment of boats and ships, general equipment and a new look at backpacks (abbreviated from the Adventurers Backpack).NPCs: A complete breakdown and explanation of the three types of NPCs (Adherents, Hirelings and Henchmen), how to use them, what their skills are, tracking loyalty, hiring them permanent or part time and developing their personalities.World Building: A guide on building your own world, beginning with planetary design and exploring everything from plate tectonics to weathering. Ten different types of climates are discussed and a host of biomes. Terrain, weather, movement charts and historical ages are all covered in this chapter. A complete how to will get you started on your world building journey.The City: In creating urban environments we explore populations, governments, culture, economic systems, economic systems, cost of goods and bartering, social stratification, types of religions and how to integrate them. Also it explores the types of settlements from the single dwelling to the metropolis, fully illustrated. Occupations, construction and criminal codes round out the chapter.Dungeons: Beginning with a study of light, temperature, humidity and movement underground it expands in to caves and types of caves (erosional, solution caves, coastal and so on), to terminology of both caves and underground structures: dungeons. A look at ecosystems, building dungeons, tunnels, gases and traps rounds the chapter out. Everything you need to know to build a complete dungeon.Air and Water Adventures: Chapter 8 allows you to expand you adventure into heights its never been. Movement in the air and under water as well as combat, combat maneuvers, spells, magic underwater and monsters with aerial combat ratings.Equipment Wastage: Role playing equipment is a wonderful tool that every CK should learn to do. From equipment wear and tear to destruction in combat, from both mundane, magical and monstrous means (what does dragon fire do to +1 armor?). This section is filled with examples and charts to help you along.Land as Treasure: In this chapter we explore using land as treasure, where noble titles mark the characters and NPCs with title, rank, stipends, men at arms, offerings and so much more. Broken down by class it allows for the master of the druid's grove and the king or queen of vast realms. Rank/title is assigned by level if that is the direction desired.Going to War: Here we explore mass combat and introduce a system fully explored in Fields of Battle that allows your table to conduct massive battles with minis, chits or home made pieces. From morale to siege engines it covers the vast array of encounters that afflict armies in the field. It touches on sea battles as well.Monsters: Here the most common monsters are discussed, their ecological niches, geological niches, and geographic regionalization. From arrow hawks to ogre magi the host of monsters supplies the game master with a mountain of material to enhance game play and offer a lead into other monster development. Basic encounter tables serve to get you started.The Future: An introduction to the Siege Engine as it applies in a host of different game genres: space age, horror fiction, pulp noir, post apocalyptical and more. It includes guidelines on how to introduce your standard classes into these genres with little effort. Also find guns, canon and laser weapons, all the tools needed to launch a game in a new genre.Advancing the Game: A complete break down for starting and continuing RPG sessions. This chapter is dedicate to novice and experienced game masters. Addressing such issues as game balance, leveling, mood, tone, as well as awarding experience and managing expectations.The Siege Engine: Here we break apart the Siege Engine. The extremely simple game mechanic is driven by a variety of processes and game design theory. Learn how to expand, change or mold the Engine to your game and table. It further explores attributes and their never end value at the table.Treasure: A new look at an old subject. Exploring treasure as a backdrop and role playing tool from quests to unusual coins. Here we discuss extraor.