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Published by McGraw-Hill Professional, 2003
ISBN 10: 0071415254 ISBN 13: 9780071415255
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Condition: New. Looks at how the denizens of Wall Street have always taken care of themselves first, at the expense of small investors, and what investors can do to protect themselves from such large-firm shenanigans. This book provides a concise review of the basics of in.
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OPp., gebundene Ausgabe. Condition: Befriedigend. VIII, 195 S.: Ill., graph. Darst.; 24 cm, Einband berieben, ansonsten gut erh. ISBN: 9783642229060 Sprache: Englisch Gewicht in Gramm: 580.
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Published by Mcgraw Hill LLC Mai 2003, 2003
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Taschenbuch. Condition: Neu. Neuware - Big-Money Rules and Hype Sold Out Your Interests--It's Time to Play by Your Own Rules.
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Published by McGraw-Hill Education - Europe, 2003
ISBN 10: 0071415254 ISBN 13: 9780071415255
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2010
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First Edition
Paperback. Condition: new. Paperback. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2016
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Paperback. Condition: new. Paperback. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume Artificial Int- ligence Techniques for Computer Graphics. Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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