Published by Independently published, 2018
ISBN 10: 1980592179 ISBN 13: 9781980592174
Language: English
Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Published by Independently published, 2018
ISBN 10: 1980592179 ISBN 13: 9781980592174
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Published by Independently published, 2020
ISBN 10: 1656040883 ISBN 13: 9781656040886
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by Independently published, 2020
ISBN 10: 165602943X ISBN 13: 9781656029430
Language: English
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Published by Independently published, 2020
ISBN 10: 1656040883 ISBN 13: 9781656040886
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by Independently published, 2018
ISBN 10: 1980592179 ISBN 13: 9781980592174
Language: English
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 15.17
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Published by McGraw-Hill Ryerson School, 2007
ISBN 10: 0070973350 ISBN 13: 9780070973350
Language: English
Seller: Zoom Books East, Glendale Heights, IL, U.S.A.
Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Published by McGraw-Hill Ryerson School, 2007
ISBN 10: 0070973350 ISBN 13: 9780070973350
Language: English
Seller: Zoom Books Company, Lynden, WA, U.S.A.
Condition: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
£ 7.70
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Add to basketPaperback. Condition: Brand New. 3rd exp rev edition. 160 pages. Korean language. 7.50x4.25x0.50 inches. In Stock.
Published by Independently published, 2020
ISBN 10: 1656040883 ISBN 13: 9781656040886
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 20.91
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Published by Independently published, 2020
ISBN 10: 1656040883 ISBN 13: 9781656040886
Language: English
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 22.02
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Seller: Revaluation Books, Exeter, United Kingdom
£ 13.39
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Add to basketPaperback. Condition: Brand New. Lee, Dami (illustrator). 2nd revised edition. 192 pages. Korean language. 7.75x4.25x0.50 inches. In Stock.
Condition: New.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Taylor & Francis Ltd, 2025
ISBN 10: 1032813482 ISBN 13: 9781032813486
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 52.37
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Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 300.
Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1032813482 ISBN 13: 9781032813486
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.This book is split up into four main sections, each with a distinct focus: Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth. Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself. Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online. What to do next: How to iterate, additional ways to playtest your game, knowing when youre done with playtesting, and choosing how to get your game out there. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 53.13
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Seller: Chiron Media, Wallingford, United Kingdom
£ 50.11
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Add to basketpaperback. Condition: New.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
Condition: New. 2025. 1st Edition. paperback. . . . . .
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 56.98
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Published by Independently published, 2020
ISBN 10: 165602943X ISBN 13: 9781656029430
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand.
Published by Independently published, 2020
ISBN 10: 1656040883 ISBN 13: 9781656040886
Language: English
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 66.95
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Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2025. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
£ 46.92
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Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1032813482 ISBN 13: 9781032813486
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
£ 56.99
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Add to basketPaperback. Condition: new. Paperback. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.This book is split up into four main sections, each with a distinct focus: Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth. Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself. Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online. What to do next: How to iterate, additional ways to playtest your game, knowing when youre done with playtesting, and choosing how to get your game out there. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1032813482 ISBN 13: 9781032813486
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
£ 70.49
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Add to basketPaperback. Condition: new. Paperback. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.This book is split up into four main sections, each with a distinct focus: Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth. Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself. Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online. What to do next: How to iterate, additional ways to playtest your game, knowing when youre done with playtesting, and choosing how to get your game out there. Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Seller: Revaluation Books, Exeter, United Kingdom
£ 75.16
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Add to basketPaperback. Condition: Brand New. 160 pages. 9.00x6.00x9.02 inches. In Stock.
£ 61.35
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Add to basketCondition: New. Chris Backe (rhymes with hockey ) is an award-winning board game designer. When not designing games, he s the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting commu.