Published by Media Lab Books (edition 1), 2024
ISBN 10: 1956403981 ISBN 13: 9781956403985
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
£ 11.64
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Add to basketHardcover. Condition: Fair. Graef, Matheus; Eidenschink, Luke (illustrator). 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Graef, Matheus; Eidenschink, Luke (illustrator). Unread book in perfect condition.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 19.75
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator). In.
Seller: Books Puddle, New York, NY, U.S.A.
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: California Books, Miami, FL, U.S.A.
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: GreatBookPrices, Columbia, MD, U.S.A.
£ 13.52
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Add to basketCondition: As New. Graef, Matheus; Eidenschink, Luke (illustrator). Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator).
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. Graef, Matheus; Eidenschink, Luke (illustrator). 256 pages. 10.88x8.51x1.00 inches. In Stock.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. Graef, Matheus; Eidenschink, Luke (illustrator). 256 pages. 10.88x8.51x1.00 inches. In Stock.
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. Graef, Matheus; Eidenschink, Luke (illustrator). 256 pages. 10.88x8.51x1.00 inches. In Stock.
Seller: moluna, Greven, Germany
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Über den AutorJeff Ashworth.
Seller: Russell Books, Victoria, BC, Canada
First Edition
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Add to baskethardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). 1st Edition. Special order item direct from the distributor.
Seller: Lakeside Books, Benton Harbor, MI, U.S.A.
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Add to basketCondition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Published by Media Lab Books November 2024, 2024
ISBN 10: 1956403981 ISBN 13: 9781956403985
Language: English
Seller: Editions Book Store, Kannapolis, NC, U.S.A.
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Add to basketNew Hardcover. Condition: New. Graef, Matheus; Eidenschink, Luke (illustrator). Brand New copy.
Seller: HPB-Diamond, Dallas, TX, U.S.A.
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Add to baskethardcover. Condition: Very Good. Graef, Matheus; Eidenschink, Luke (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: Eureka Books, Eureka, CA, U.S.A.
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Add to basketHardcover. Graef, Matheus; Eidenschink, Luke (illustrator). A new copy. The Game Master's Book of Instant Towns and Villages provides GMs with all of the inspiration they need to conjure up unique, vivid urban environments at a moment's notice, or when trying to come up with ideas for new places to be explored. This game-saving collection brings together nearly 170 fully-realized places organized by environment and divided up into villages, towns, cities and capitals, so that when players are trudging through a dangerous swamp, unrelenting desert or stormy coastline and need to find shelter, they can stumble upon a fully realized settlement, elven enclave or dwarven mining camp, without requiring any development in advance on the part of the game master. At its core, this book works a bit like the bestselling Game Master's Book of Non-Player Characters, but instead of providing information about the people one might meet, Instant Towns and Cities provides sketches of urban centers which can act as on-demand solutions to unexpected needs (ex. the characters need to find a physician right away and head for the nearest town, which until now, the GM had not developed) or as concepts that inspire entire adventure story arcs, depending on the party's (or the GM's) wants or needs. Each location is packed with interesting people to meet, locations to explore and story hooks to investigate (or avoid!). It's a problem-solving tool unlike any other, certain to take the pressure off game masters who find themselves in need of a creative solution for urban areas at any time in any location.