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Virtual Reality VRML programming (with CD-ROM multimedia educational institutions of higher learning teaching techniques series)

LIU YI // ZHANG HONG DING // CUI XIN

ISBN 10: 7310026519 / ISBN 13: 9787310026517
New Condition: New Soft cover
From liu xing (JiangSu, JS, China)

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Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 274 Publisher: Nankai University Pub. Date :2007-01-01 version 1. Contents: Chapter I Overview of a virtual reality technology. what is virtual reality Second. the history of the development of virtual reality technology. three. VRML development and characteristics Chapter II the basics of VRML VRML files section of editorial processes and operating environment a run. VRML file editing operation two. VrmlPad editor of the use of three. VRML browser. a VRML CortonaPlayer and CosmoPlayer II example program basic concepts of Section VRML. VRML spatial units two. VRML files and file structure thirteen. VRML field four. VRML data type five. six objects and events. routing chapter exercises to create three-dimensional shape of the first a simple geometric shape modeling node node a Section. Box cube node two. Sphere sphere node three. Cone cone node four. Cylinder cylinder III complex geometry node node a. PointSet point set two nodes. Indexed [~ ineSet line sets the node three. IndexedFaceSet face set node four. Extrusion out of shape node five. ElevationGrid elevation model grid nodes in the shape of a design the fourth quarter. Appearance appearance of the two nodes. Material material node three. four color design style. materials and design the shape of five or six packaging design style texture. texture coordinate transformation V to create a text style. Text text shape node two. FontStyle node text appearance Exercise Chapter shape space transform. grouping. and material call first section shape of the space transformation a. Transform coordinate transformation node two. three spatial coordinates of the translation. rotation of four spatial coordinates. the coordinates of space and material scaling Section shape is called a grouping. Group grouping two nodes. called the basic method of three material . the definition and reference to four nodes. Inline Inline node five. Anchor anchor link node six. called the prototype III definition and the use of an other group of nodes. Billboard bulletin board two nodes. Switch selector switch node three. LOD level of detail control Chapter exercises node virtual reality scene design environment to create the background a first section. Background background of two nodes. the background color to create three or four to create the sky background. the background to create the ground five. create a panoramic light source to create a space background of Section . PointLight point source node two. Directional [fight parallel to the source node three. SpotLight node four light cone. creating a shadow effect of Section IV to create fog effect to create an observation point of view and viewpoint navigation. Viewpoint Viewpoint node two. NavigationInfo navigation node first five to create a sound environment in the two basic concepts of sound. Sound Sound node three. AudioClip audio clips node four. MovieTexture movie texture node Exercises Chapter VI style animation and interactive animation features the shape of a section . events. and the basic concepts of two routes. TimeSensor time sensor node three. ColorInterpolator color interpolator four. PositionInterpolator position interpolator five. OrientationInterpolator orientation interpolator six. ScalarInterpolator scalar interpolator seven. CoordinaeInterpolator coordinate interpolator eight NormalInterpolator normal vector interpolator Section shape of the interactive features one. two basic concepts of interaction. TouchSensor touch sensor three. PlaneSensor plane sensor four. CylinderSensor cylinder sensor five. SphereSensor sphere sensor six. ProximitySensor proximity sensor seven. VisibilitySensor visual sensor eight. Collision collision sensor nodes exercises and programming script of Chapter VII Section II script script syntax node to node in the third quarter VrmlScript language a work. expression. two. statement three. f. Bookseller Inventory # LQ1073

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Title: Virtual Reality VRML programming (with ...

Binding: paperback

Book Condition: New

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Paperback. Pub Date: 2007 01 of Pages: 274 in Publisher: Nankai University Press VRMI is a three-dimensional design language comes with its own scripting language. and Java. Javascript support. and control the interaction of the three-dimensional shape than other similar modeling language has more advantages. This language design. modeling and animation files are small. interactive. flexible control. suitable for embedded web to play online. This language is easy to learn. and a series of development tools support. have their own characteristics. The editors strive learners consider the digestive system of all knowledge on the basis of our understanding of the re-organization. with easy-to-understand language presented to readers. The book instance. including the function involved after commissioning. validation. Virtual reality VRML program design with CD-ROM and book all i...

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