Title: Can You See What I See? : Picture Puzzles to...
Publisher: Scholastic, Incorporated, New York, NY, U.S.A.
Publication Date: 2002
Binding: Hard Cover
Illustrator: Wick, Walter (photography)
Book Condition: New
Signed: Signed by Author
Edition: First Edition
1st Printing so stated, number row 10-1, HB/none, no DJ issued, brand new, SIGNED by Author on half-title page, large square book, a little shy of 11"x11", hard glossy boards, 35 pp. Rhyming clues for each photograph lead you on a quest for trinkets and treasures, and ultimately toward a brain-straining challenge! By the co-creator of the I SPY Books. Bookseller Inventory # 7656
Synopsis: Walter Wick's new book of search-and-find puzzles--each with a brain-teasing twist--is over the top!
Walter once again delights our eyes and challenges our minds with his own special wit and style.
With his signature style of photographic artwork, Walter Wick takes picture puzzles to a new level with CAN YOU SEE WHAT I SEE? Twelve tantalizing photographs are filled with fascinating objects, while rhyming text challenges readers with lists of items to seek and find. The text on each spread ends with a twist. Readers must go back and solve brain-teasing puzzles: follow an alphabet maze, identify parts needed to build a robot, discover objects in a mirror image that doesn't quite reflect what's really there! This book will provide hours of fun to puzzle-lovers of all ages!
Review: Deceptively simple, Walter Wick's Can You See What I See? pairs rhyming lists of miniature objects with big, jam-packed photographs of the kinds of odds and ends found in any toy chest: blocks, beads, robots, dice, marbles, plastic animals, and game-board playing pieces. As in the I Spy series by Wick and rhymester Jean Marzollo, readers are invited to find the objects buried within the carefully chaotic piles. But Wick goes beyond the original formula in this book, slipping extra puzzles into the picture. Each rhyme ends with the beginning of a new game; in "Spare Parts," for example, after finding the listed items, readers must match 10 parts to 10 broken toys. In other games, readers spot the differences between objects, find their way out of a maze, decipher cryptic messages, or figure out optical illusions. Clever, sharp-eyed kids who are ready for greater challenges than the I Spy picture riddle series ( I Spy Year-Round Challenger!, I Spy Funhouse, etc.), fire up those brain synapses! (Ages 3 to 7) --Emilie Coulter
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