Practical Algorithms for 3D Computer Graphics, Second Edition

Ferguson, R. Stuart

Published by A K Peters/CRC Press
ISBN 10: 1466582529 / ISBN 13: 9781466582521
Used / PAPERBACK / Quantity Available: 0
Available From More Booksellers
View all  copies of this book

About the Book

We're sorry; this specific copy is no longer available. AbeBooks has millions of books. We've listed similar copies below.

Description:

1466582529 BRAND-NEW, Unread Copy in Perfect Condition. FAST FedEx shipping (you'll receive your order within 1-5 business days after shipping in most cases*), this helps to ensure your order arrives in perfect condition. PLEASE NOTE: FedEx does not generally deliver to PO Boxes or APO addresses, so please be sure to give us a physical street address to deliver to; also, unfortunately, we cannot ship this item to Alaska or Hawaii. THANKS! *(this applies to domestic shipments within the continental US - other destinations may take longer). Bookseller Inventory #

Bibliographic Details

Title: Practical Algorithms for 3D Computer ...
Publisher: A K Peters/CRC Press
Binding: PAPERBACK
Book Condition: New

Top Search Results from the AbeBooks Marketplace

1.

FERGUSON
Published by A K Peters/CRC Press
ISBN 10: 1466582529 ISBN 13: 9781466582521
Used Quantity Available: 1
Seller
Campus Bookstore
(Fayetteville, AR, U.S.A.)
Rating
[?]

Book Description A K Peters/CRC Press. Book Condition: Good. Used - Good Hardcover. 2nd Edition May contain highlighting/underlining/notes/etc. May have used stickers on cover. Ships same or next day. Expedited shipping takes 2-3 business days; standard shipping takes 4-14 business days. Bookseller Inventory # MALN-030-637

More Information About This Seller | Ask Bookseller a Question

Buy Used
40.34
Convert Currency

Add to Basket

Shipping: 3.11
Within U.S.A.
Destination, Rates & Speeds

2.

R. Stuart Ferguson
Published by A K Peters/CRC Press (2014)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Quantity Available: 3
Seller
Books2Anywhere
(Fairford, GLOS, United Kingdom)
Rating
[?]

Book Description A K Peters/CRC Press, 2014. PAP. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # FT-9781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
49.82
Convert Currency

Add to Basket

Shipping: 9
From United Kingdom to U.S.A.
Destination, Rates & Speeds

3.

R. Stuart Ferguson
Published by Taylor & Francis Inc
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Paperback Quantity Available: 1
Seller
THE SAINT BOOKSTORE
(Southport, United Kingdom)
Rating
[?]

Book Description Taylor & Francis Inc. Paperback. Book Condition: new. BRAND NEW, Practical Algorithms for 3D Computer Graphics (2nd Revised edition), R. Stuart Ferguson, Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition * New chapter on the modern approach to real-time 3D programming using OpenGL * New chapter that introduces 3D graphics for mobile devices * New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation * Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur * More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Bookseller Inventory # B9781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
52.18
Convert Currency

Add to Basket

Shipping: 5.94
From United Kingdom to U.S.A.
Destination, Rates & Speeds

4.

R. Stuart Ferguson
Published by Taylor and Francis 2014-02-12, Boca Raton (2014)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New paperback Quantity Available: 1
Seller
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description Taylor and Francis 2014-02-12, Boca Raton, 2014. paperback. Book Condition: New. Bookseller Inventory # 9781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
56.59
Convert Currency

Add to Basket

Shipping: 4.50
From United Kingdom to U.S.A.
Destination, Rates & Speeds

5.

R. Stuart Ferguson
Published by Taylor Francis Inc, United States (2014)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Paperback Quantity Available: 1
Seller
The Book Depository
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2014. Paperback. Book Condition: New. 2nd Revised edition. 231 x 190 mm. Language: English . Brand New Book. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition * New chapter on the modern approach to real-time 3D programming using OpenGL * New chapter that introduces 3D graphics for mobile devices * New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation * Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur * More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Bookseller Inventory # AA69781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
59.48
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

6.

Robin Stuart Ferguson
Published by TAYLOR & FRANCIS, United States (2013)
ISBN 10: 1466582529 ISBN 13: 9781466582521
Used Trade Paperback Quantity Available: 1
Seller
Powell's Books
(Portland, OR, U.S.A.)
Rating
[?]

Book Description TAYLOR & FRANCIS, United States, 2013. Trade Paperback. Book Condition: Good. TRADE PAPERBACK Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. Computers and Internet>Graphics>General. Book: USED, Good. Bookseller Inventory # 17978146658252102. Bookseller Inventory # 17978146658252102

More Information About This Seller | Ask Bookseller a Question

Buy Used
56.26
Convert Currency

Add to Basket

Shipping: 3.50
Within U.S.A.
Destination, Rates & Speeds

7.

Ferguson, Robin Stua
Published by Taylor Fransis
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Quantity Available: > 20
Seller
INDOO
(Avenel, NJ, U.S.A.)
Rating
[?]

Book Description Taylor Fransis. Book Condition: New. Brand New. Bookseller Inventory # 1466582529

More Information About This Seller | Ask Bookseller a Question

Buy New
57.39
Convert Currency

Add to Basket

Shipping: 2.73
Within U.S.A.
Destination, Rates & Speeds

8.

R. Stuart Ferguson
Published by Taylor Francis Inc, United States (2014)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Paperback Quantity Available: 1
Seller
The Book Depository US
(London, United Kingdom)
Rating
[?]

Book Description Taylor Francis Inc, United States, 2014. Paperback. Book Condition: New. 2nd Revised edition. 231 x 190 mm. Language: English . Brand New Book. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.New to the Second Edition * New chapter on the modern approach to real-time 3D programming using OpenGL * New chapter that introduces 3D graphics for mobile devices * New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation * Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur * More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Bookseller Inventory # AA69781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
62.08
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

9.

FERGUSON, R. STUART
Published by A K Peters/CRC Press (2014)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Paperback Quantity Available: 1
Seller
Herb Tandree Philosophy Books
(Stroud, GLOS, United Kingdom)
Rating
[?]

Book Description A K Peters/CRC Press, 2014. Paperback. Book Condition: NEW. 9781466582521 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE0499788

More Information About This Seller | Ask Bookseller a Question

Buy New
62
Convert Currency

Add to Basket

Shipping: 8
From United Kingdom to U.S.A.
Destination, Rates & Speeds

10.

Ferguson, Stuart
Published by Taylor & Francis Inc (2013)
ISBN 10: 1466582529 ISBN 13: 9781466582521
New Softcover Quantity Available: 1
Rating
[?]

Book Description Taylor & Francis Inc, 2013. Book Condition: New. Num Pages: 520 pages, 274 black & white illustrations. BIC Classification: UGK. Category: (G) General (US: Trade); (U) Tertiary Education (US: College). Dimension: 238 x 205 x 24. Weight in Grams: 878. . 2013. 2nd Edition. Paperback. . . . . . Bookseller Inventory # V9781466582521

More Information About This Seller | Ask Bookseller a Question

Buy New
65.33
Convert Currency

Add to Basket

Shipping: FREE
From Ireland to U.S.A.
Destination, Rates & Speeds

There are 13 more copies of this book

View all search results for this book