Blender 3.2 for architecture: Modeling and rendering with Eevee and Cycles - Softcover

Brito, Allan

 
9798837359606: Blender 3.2 for architecture: Modeling and rendering with Eevee and Cycles

This specific ISBN edition is currently not available.

Synopsis

Blender 3.2 for architecture is a book that explains how to use the powerful, free, open-source 3D creation tool Blender for everything from creating models and illustrations to rendering photorealistic images and even creating entire buildings. With Blender 3.2, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful renders for interiors and exteriors. Regardless of what you need for a project, it is most likely that Blender can help you achieve your goals.

If you want to start using Blender 3.2 for architecture, this book will provide you with all the necessary information to start from scratch. The most important subjects covered are precision modeling, importing CAD data, and preparing a scene for rendering.

With Blender 3.2 for architecture, you don't need any previous experience with Blender to start using it to create 3D models from your designs. So if you're looking for a comprehensive guide on using Blender for all your architectural visualization needs, this book is for you!

Here is what you will learn with Blender 3.2 for architecture:

  • Blender 3.2 basics for architecture
  • Using the new interface and controls for version 3.2
  • Work with precision modeling for architecture (Metric/Imperial)
  • Use numeric controls for modeling
  • Importing reference drawings for modeling
  • Processing CAD data for Blender
  • Import SketchUp and BIM files
  • Manage external libraries of furniture models and assets
  • Use the Asset Browser
  • Add materials to objects
  • Use PBR materials for enhanced realism
  • Craft materials with the Shader Editor
  • Create architectural glass using the Shader Editor
  • Rendering scenes using Eevee in real-time
  • Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps
  • Use environment maps in the background
  • Enable GPU acceleration for rendering
  • Use artificial intelligence denoising for renders
  • Render a scene using Cycles for maximum realism

By the end of the book, you will have a substantial understatement of how to use Blender 3.2 for architecture.

"synopsis" may belong to another edition of this title.