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Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5 (English Edition) - Softcover

 
9789355513441: Game Development with Unreal Engine 5: Learn the Basics of Game Development in Unreal Engine 5 (English Edition)
  • PublisherBPB Publications
  • Publication date2022
  • ISBN 10 9355513445
  • ISBN 13 9789355513441
  • BindingPaperback
  • LanguageEnglish
  • Number of pages336

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Cliff Sharif
Published by BPB Publications, 2023
ISBN 10: 9355513445 ISBN 13: 9789355513441
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9789355513441

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Cliff Sharif
Published by BPB Publications, 2023
ISBN 10: 9355513445 ISBN 13: 9789355513441
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PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # GB-9789355513441

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Mitchell Lynn and Cliff Sharif
Published by BPB Publications, 2023
ISBN 10: 9355513445 ISBN 13: 9789355513441
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Soft cover. Condition: New. Description Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development. This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data.br> By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn ● Learn how to make Meta sounds in Unreal Engine 5. ● Work with an advanced level of programming blueprints which is 'Event Handling' and 'Interface'. ● Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events. Who this book is for If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents 1. What is Unreal Engine? 2. Math for Game Design 3. Editor Basics and Epic Launcher 4. Using Blueprints 5. Project Templates and User Interaction 6. Game Objects and Materials 7. Simple Data 8. Interfaces and Event Handling 9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances 10. Game Objects (Advanced) and Serialisation 11. Audio and Particles 12. Packaging. Seller Inventory # 148632

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Lynn, Mitchell/ Sharif, Cliff
Published by BPB Publications, 2022
ISBN 10: 9355513445 ISBN 13: 9789355513441
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Paperback. Condition: Brand New. 336 pages. 9.25x7.50x0.76 inches. In Stock. Seller Inventory # zk9355513445

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Lynn Mitchell
Published by BPB Publications Jan 2023, 2023
ISBN 10: 9355513445 ISBN 13: 9789355513441
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Taschenbuch. Condition: Neu. Neuware - Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users'' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game. Seller Inventory # 9789355513441

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5, GAME
Published by BPB Publications, 2022
ISBN 10: 9355513445 ISBN 13: 9789355513441
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Cliff Sharif, Mitchell Lynn
Published by BPB Publications, 2023
ISBN 10: 9355513445 ISBN 13: 9789355513441
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Seller: moluna, Greven, Germany

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Condition: New. KlappentextFurthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users input data. Towards the end, you will learn how to interact with the game objects a. Seller Inventory # 797123243

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