"Dr. Klabbers' work in gaming and simulation dates back to the 1960s. His third (and revised) edition of The Magic Circle: Principles of Gaming and Simulation is 20 pages shorter than his 2006 edition but the material is still the most comprehensive review of the subject by one of the field's experts--and comprehensive is probably an understatement. . . essential reading for business researchers interested in gaming and simulation to support learning and instruction. "--Graziadio Business Review, Pepperdine University, Graziadio School of Management
The purpose of this unique book is to present principles underlying the design and use of gaming and simulation. This frame-of-reference will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than to methodological questions. The main reason for choosing this road is the lack of a robust methodology that underpins gaming and simulation methods. Gaming and simulation are more than methods and tools. They are firstly a way of thinking, and secondly, a method and a technique. In addition, the framework presented will help to grasp the interplay between forms of knowledge and knowledge content in connection with gaming. Interplay, which evolves through the action of the players. These notions are considered preconditions for raising epistemological questions in relation to the educational value of games and simulations. They will provide a proper context for addressing design science and analytical science approaches to artifact assessment and theory development and testing.
Due to the high diversity of approaches which the field has to accommodate the author chooses an interdisciplinary and where appropriate meta-disciplinary approach.