Language:Chinese.No Binding.publisher:Beijing Hope Electronic Pub. Date :2002-08-01 version 1.description:Pages Number: 287 Publisher: Beijing Hope Electronic Pub. Date :2002-08-01 version 1. 21 colleges and universities teaching computer technology books. This book is the Ministry of Education. World Bank loans early 21st century science and engineering
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paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 287 Publisher: Beijing Hope Electronic Pub. Date :2002-08-01 version 1. 21 colleges and universities teaching computer technology books. This book is the Ministry of Education. World Bank loans early 21st century science and engineering higher education reform project in order to cultivate innovative talents as the goal of local colleges and universities teaching computer science and technology research and practice of reform. one of the results of the project is 21 century. institutions of higher learning computer technology teaching in a series. This book focuses on the study computer graphics and image processing techniques. methods and applications. Main contents are: Introduction to computer graphics system; basic pattern generation algorithm; two-dimensional observation; graphics geometric transformation; three-dimensional form the body that produce realistic graphics technology; image processing technology; OpenGL development profile and so on. The contents of the book as much as possible at home and abroad in recent years included the latest developments in the field of graphic images and research results. In order to meet the teaching needs. the book each chapter is accompanied by exercises for after-school practice. This book can be used as computer and related professional institutions of higher education college students. undergraduate teaching. but also as a graduate textbook or reference materials. also adapted to work in the relevant technical personnel as the reference. Contents: Introduction Chapter I Chapter II Chapter III reviews the basic graphics system graphics generation algorithms Chapter IV Chapter V two-dimensional graphics transformations observed three-dimensional objects that Chapter VI Chapter VII Chapter VIII can meet illumination model identification algorithm and surface rendering Chapter Algorithms color model and color image processing application Chapter Chapter Introduction to the OpenGL graphics application developmentFour Satisfaction guaranteed,or money back. Seller Inventory # LJ1135
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