The Art of Maya: An Introduction to 3D Computer Graphics - Softcover

Autodesk Maya Press

 
9781897177471: The Art of Maya: An Introduction to 3D Computer Graphics

Synopsis

This unique, full–color visual exploration of the theory of Maya is rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics and rendering. The book also includes a series of production notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations, and animations. The accompanying CD–ROM includes Maya Personal Learning Edition.

"synopsis" may belong to another edition of this title.

From the Back Cover

The Art of Maya 3rd edition is an introduction to 3D computer graphics unlike any other. Join the thousands of users who′ve garnered the knowledge they needed to enter the 3rd dimension with this full color visual exploration of the theory of Maya. Rich with diagrams and illustrations that demonstrate the critical concepts of 3D time and space, this book will help you understand the concepts critical to conveying your artistic vision through the medium of 3D. If you are an artist looking to incorporate 3D into your toolkit, this is the resource you need.

Understand:

  • 3D Computer Graphics
  • Time and Space
  • Animation
    • Setting Keys
    • Non–linear Animation
    • Rigid Body Dynamics
  • Modeling
    • NURBS
    • Polygons
    • Subdivision Surfaces
  • Deformations
    • Deforming Objects
    • Lattices and Clusters
  • Character Animation
  • Materials and Textures
    • Shading Networks
    • Texture Maps
    • Bumps and Displacements
  • Digital Cinematography
    • Shadows
    • Lighting
    • Cameras
  • Rendering
  • Effects
    • Particle Effects
    • Paint Effects
    • Maya Fluid Effects
    • Maya Cloth
    • Maya Long Hair
  • Interactive 3D
    • Game Creation
    • Building Levels

The Art of Maya includes Maya Personal Learning Edition to allow you to start practicing right away. The book closes with a series of Production Notes detailing how skilled Maya artists have worked with the software to create production quality films, games, visualizations and animations.

Get an inside look at the use of Maya by:

  • The Canadian Broadcast Corporation
  • Turner Studios
  • Digital Domain for the making of I–Robot
  • Weta Digital in the making of The Lord of the Rings: The Return of the King
  • The AOES Medialab
  • BioDigital
  • The Mill
  • Oddworld Inhabitants in the making of Oddworld Stranger′s Wrath

Synopsis

An official book from the makers of Maya, this updated edition covers new Maya features such as Full Body Inverse Kinematics, an enhanced Polygonal Modeling toolset, Maya Unlimited Features, and more. This title explores the key components of Maya, the industry leading 3D animation and effects software that is used to add amazing special effects and characters. It clearly demonstrates the critical concepts of 3D time and space, and helps explain the principles of 3D modeling, animation, dynamics, and rendering. It includes an Industry Experts Gallery with real world images from professional Maya artists, along with interviews from the experts on the accompanying DVD. It includes a DVD with Maya Personal Learning Edition, enabling readers to utilize the software as they apply the material from the book.

"About this title" may belong to another edition of this title.