Expand your UE5 game development skills by leveraging C++ scripting to improve your game development abilities and gain an understanding of all the elements that go into making a complete end-to-end game
Unreal Engine is one of the most popular game engines in the industry, having created lots of job opportunities. When studios work on games, C++ scripting is mostly used for developing high-quality commercial games owing to its high performance, advanced algorithms, and engineering maintenance. However, C++ scripting presents a barrier to those who don’t come from a programming background. If you're interested in learning C++ and C++ scripting for Unreal, then this is the right book for you. Through an enjoyable learning experience, this book strives to smoothen your learning curve.
You will start by creating an Unreal C++ project from the shooter template and then move onto the generated C++ project and the C++ code inside the Visual Studio editor. This book will systematically introduce you to fundamental C++ syntax and essential object oriented programing concepts. To help you have an overall view of game development, the rest of the book will cover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and publication for building a complete multiplayer game.
By the end of this book, you will be able to create professional and high-quality games using Unreal Engine 5 with C++ that will give you a sound base to learn more advanced C++ programming and game development technologies.
If you're a game designer or artist who has used Unreal Engine before and is keen to explore the enigmatic C++ scripting, then this book is for you. If you want to learn more about the power of C++ and become a skilled and professional game developer or if you're a programmer who wants to learn C++ scripting with UE, you’ve come to the right place. Basic experience with the UE editor is expected as well as some blueprint scripting skills. You should also be familiar with some game-related concepts such as game level, lights, camera, actor/pawn/character, transform, animation, and player control.
"synopsis" may belong to another edition of this title.
Zhenyu George Li is a passionate video game developer with over 18 years of experience as a software engineer. Currently a senior development consultant at Unity, George's journey began in college with Visual Basic, C/C++, DirectX, and GUI. He has contributed to commercial games like Halo Infinity, Magic Arena, Stela, Dead Rising 2, and more. With expertise spanning gameplay, AI, graphics, animation, networking, and UI, George also has six years of teaching experience, including Unreal Engine at Vancouver Film School.
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