Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds
If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse.
Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines.
By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.
Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.
"synopsis" may belong to another edition of this title.
Vinicius Machado is a 3D designer with experience in asset creation in Blender for multiple purposes, ranging from animation to still renders to game ready assets. As a freelancer, Vinicius has worked on a variety of projects for multiple companies and individuals, with various different styles, from realistic to stylized.
"About this title" may belong to another edition of this title.
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