Leverage the power of Unity 5 to create amazing 3D games
Key Features
Book Description
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game.
Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender.
Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform.
What You Will Learn
"synopsis" may belong to another edition of this title.
Francesco Marchioni is a Red Hat Certified JBoss Administrator (RHCJA) and Sun Certified Enterprise Architect working at Red Hat in Rome, Italy. He started learning Java in 1997, and since then he has followed the path to the newest Application Program Interfaces released by Sun. In 2000, he joined the JBoss community when the application server was running the 2.X release. He has spent years as a software consultant, where he has envisioned many successful software migrations from vendor platforms to open source products, such as JBoss AS, fulfilling the tight budget requirements of current times. Over the last 10 years, he has authored many technical articles for OReilly Media and ran an IT portal focused on JBoss products (http://www.mastertheboss.com). He has authored multiple books for Packt Publishing such as JBoss AS 5 Development (http://www.packtpub.com/jboss-as-5-development/book), JBoss AS 5 Performance Tuning (http://www.packtpub.com/jboss-5-performance-tuning/book), JBoss AS 7 Configuration Deployment Administration (http://www.packtpub.com/jboss-as-7-configuration-deployment-administration/book), JBoss 7 Development (https://www.packtpub.com/application-development/jboss-7-development), and MongoDB Java Developers (https://www.packtpub.com/application-development/mongodb-java-developers).
Luigi Fugaro had his first encounter with computers back in the early 80s when he was still a kid. He started with a Commodore Vic-20, passing through a Sinclair, a Commodore 64, and an Atari ST 1040, where he spent days and nights giving breath mints to Otis. Then he took a big jump to a 486DX2 66MHz and started programming in Pascal and Basic. In 1998, he started his career as a webmaster doing HTML, JavaScript, Applets, and some graphics with Paint Shop Pro. He then switched to Delphi, Visual Basic, and finally, started working on Java projects. While working on Java, he met a lot of people who helped him get more and more hard and soft skills. Luigi has been developing in Java, all kinds of web applications, dealing with both backend and frontend frameworks, for various system integrators. During his years in Red Hat, Luigi met extraordinary people, both for personal and professional reasons, who believed in him and helped him in his carrier. He is still working with Red Hat, where he can count on a wide group of highly talented people who help him daily. He would like to mention all of them, but a few of them need special recognition: Ugo, Grande Marinelli, Nonno, Mr. Bernacchi, Frank, 3A, Vocal, eljeko, Scardy, Rinaldo (don't mind the order). He has authored WildFly Cookbook by Packt Publishing.
"About this title" may belong to another edition of this title.
£ 57.94 shipping from U.S.A. to United Kingdom
Destination, rates & speedsSeller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New. Seller Inventory # 6666-IUK-9781786463630
Quantity: 10 available
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In. Seller Inventory # ria9781786463630_new
Quantity: Over 20 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786463630
Quantity: Over 20 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526. Seller Inventory # C9781786463630
Quantity: Over 20 available
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781786463630
Quantity: Over 20 available
Seller: moluna, Greven, Germany
Condition: New. Über den AutorrnrnDr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in managemen. Seller Inventory # 448323593
Quantity: Over 20 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Leverage the power of Unity 5 to create amazing 3D games Key Features Learn to create interactive games with the Unity 5 game engine Explore advanced features of Unity 5 to help make your games more appealing and successful A step-by-step guide giving you the perfect start to developing games with Unity 5 Book Description This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform. What You Will Learn Create, organize, and manage your game project with the Unity interface Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees Import and use custom assets and asset packages to add characters to your game Review existing animations and create custom animation clips to bring your game characters to life Build custom scripts to make your game characters interactive Add a graphical user interface to your game to enable easy user interaction Explore advanced Unity concepts including workflow, scaling, physics, and cross-platform considerations Customize your game with sound effects, shadows, lighting effects, and rendering options. Seller Inventory # 9781786463630
Quantity: 1 available
Seller: Gate City Books, GREENSBORO, NC, U.S.A.
Condition: acceptable. USED book in ACCEPTABLE condition. Book shows significant wear but is still a good reading copy. Cover and pages are in tact but may show creases, tears, water damage, handwriting, underlining, or highlighting. Supplemental items such as access codes and CDs not guaranteed. Seller Inventory # GCM.KIJ
Quantity: 1 available
Seller: Mispah books, Redhill, SURRE, United Kingdom
Paperback. Condition: Like New. Like New. book. Seller Inventory # ERICA75817864636365
Quantity: 1 available