Autodesk 3ds Max 2020: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2020 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier.
This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.
Chapter 1: Introduction to Autodesk 3ds Max 2020
Chapter 2: Standard Primitives
Chapter 3: Extended Primitives
Chapter 4: Working with Architectural Objects
Chapter 5: Splines and Extended Splines
Chapter 6: Modifying Splines
Chapter 7: Materials and Maps
Chapter 8: Modifying 3D Mesh Objects
Chapter 9: Graphite Modeling Technique
Chapter 10: Compound Objects
Chapter 11: Modifiers
Chapter 12: Lights and Rendering
Chapter 13: Animation Basics
Chapter 14: Rigid Body Dynamics and Helpers
Chapter 15: NURBS Modeling *
Chapter 16: Systems, Hierarchy, and Kinematics *
Chapter 17: Particle Systems and Space Warps-I *
Chapter 18: Particle Systems and Space Warps-II *
Project 1: Creating a Diner
Index ( *For free download)
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on Computer-Aided Design and Manufacturing (CAD/CAM), Computer Programming and Applications, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal.
Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry.
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