Learning science and engineering principles by building and testing model structures and vehicles, kids work in teams to solve 24 technology-based problems. Teacher pages lay out directions; each activity description includes an overview, self-directed opening activities, a demonstration by the teacher, a related reading (from a section of reproducible handouts titled "26 Stories for Young Inventors"), procedures for the activity, homework extension ideas, and a list of suggested resources. Grades 4-8. Illustrated. Good Year Books. 120 pages.
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This book uses inventing as a process for learning science.
"Young Invents at Work" is two books in one. The first half details tested activities to get kids excited to learn science by tackling challenges as inventors do. The second half is a collection of original short stories about inventors. This approach was tested in inner city schools and turned kids onto learning.
Challenges kids to use problem solving and critical thinking to design, build, and test model structures, games, and vehicles.
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